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Plataforms in water

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Hi, what platfrom you are referring to? Ice platform?

I think the best way is to modify the model animations so they are not hidden when in off animation.

You can use Retera Model Studio to change animations keyframes and make then visible underwater. This is valid only if the platform model you want have an animation that hides it. I think that if you use elevators they should be seen.

Another thing you can do is to change the water transparency so that you can see beneath it. There is a trigger for that
 
Level 9
Joined
Sep 20, 2015
Messages
385
Ahh, well then, i think that you can only change water transparency. In classic the water does not allow to see beneath it, in reforged i don't remember correctly.

For the water transparency keep in mind that it will change all the water on the map, there is no way to make only a portion of it.

You can use a trigger that changes water transaprency only when elevator should be seen.

Or you can make a more complicated thing.

Download a custom water model. I remember there is one, that is just a square with water texure animated on the surface.

Set the transparency of the game water to 100% so it's invisible.

Create a doodad (make sure it's walakble and has no collision ) with the water model, and then you will have to place the water doodad one by one. You can set the height of doodad with PagUp and PagDown if you need.

Then make a trigger that detects if a unit is near an elevator and make the current water square transparent. This way the elevator will be visible but not all the water in the map will change transparency

Check this out [Terrain] Advanced Water Effects
 
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Level 24
Joined
Jun 26, 2020
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Ahh, well then, i think that you can only change water transparency. In classic the water does not allow to see beneath it, in reforged i don't remember correctly.

For the water transparency keep in mind that it will change all the water on the map, there is no way to make only a portion of it.

You can use a trigger that changes water transaprency only when elevator should be seen.

Or you can make a more complicated thing.

Download a custom water model. I remember there is one, that is just a square with water texure animated on the surface.

Set the transparency of the game water to 100% so it's invisible.

Create a doodad (make sure it's walakble and has no collision ) with the water model, and then you will have to place the water doodad one by one. You can set the height of doodad with PagUp and PagDown if you need.

Then make a trigger that detects if a unit is near an elevator and make the current water square transparent. This way the elevator will be visible but not all the water in the map will change transparency

Check this out [Terrain] Advanced Water Effects
Thank you, but I see that solution complicated and would make the map not look like I want.
 
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