• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Plain

Status
Not open for further replies.
Level 9
Joined
Apr 4, 2004
Messages
519
Well... try adding some Short Grass, cut down on the use of Dirt, Thick Grass doesn't fit so close to the road.
 
Level 7
Joined
Dec 30, 2006
Messages
252
Yeah, I would definatley make the road thinner and take those trees out. The road gives the feeling that it is smaller than it really is. Use some tile variation on the mountains, they look like piles of dirt in the background, literally :p. Use the camera angle you used in the middle picture, the clouds have no deffinent pattern so it expands the picture.

Middle one is good, other two need work, but middle one needs less trees and a bit more tile variation.

-Karz

Bob do you have the WoW WC3 demo by any chance? :D
 
Last edited:
Make the 'mountains' be made of a stone tile and make a custom doodad of some rocks; make them little and spread them around your 'mountains' and add fog. that will make them look more distant. The trees are ok, but i dont think you used the correct type of tree [maybe barrens tree would work] The road is a little too big.
 
Status
Not open for further replies.
Top