(12) Pick Your Abilities AOS v3.7
This is a rather old project of mine, my interest in it recently sparked again so here i am trying to share it with the warcraft community.
When dota games flood the game list, there is little chance for other aos to see the light of day. However if you would like to experience an alternative aos, this is the right one.
Original idea inspired by TGS (the great strategy) i decided to build upon that concept and go further with the level of customization.
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Concept:
All the abilities are taken straight from the melee game (except for a few that got modified owl scout, far sight, etc.) so the learning curve is somewhat reduced. There's no need to spend time trying to figure out what this ability does or what that item does unless you're not familiar with melee Warcraft 3. Version 3.0 and up feature some custom abilities.
Keep in mind that although you may have seen all these abilities before, the way in which they are used in combination with other abilities both hero and creep alike is unique.
The main reason not to include custom abilities is simply this, in Warcraft 3 you can only have so many ability functions. And all of the abilities' functions are already present in the melee abilities, what would be the point of making a custom one when it will ultimately be similar if not identical to the ones already present? Sure you will get a new icon and a new description, but the function is still the same. I've played countless maps with custom abilities and most of them offer nothing new than what is already offered by melee abilities (note that i said most, some do offer new stuff).
On a side note, i am not against adding custom abilities, if you have some ideas that properly fit the theme and won't break the balance, I'll gladly consider them. When the idea first came to me i just wanted to make the map asap, so i took what's available, melee abilities, and that turned out great. I've had lots and lots of fun games just the good old melee abilities
. What i grow bored of are not the abilities themselves, nor the fact that they are melee ones, but it is the lack of competence from my enemies. Few offer a challenge, most of them can't make a half decent combination of abilities. When you face a challenging opponent the game suddenly becomes interesting even though you've played it many times.
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Suggested players 4-12
Suggested hero experience rate 175% (Default xp rate of the game)
This is an AOS type of map where you pick your hero's AND creeps' abilities.
In depth description:
Player1 Commands:
-xyz where abc is the xp gain ratio for heroes. For example to set it to 175, player1 types, "-175".
-hcxyz where xyz is the handy cap of the CPU, to increase the CPU's hp set it above 100, to decrease set it below 100
-#ax where x is the number of abilities that heroes can have, by default it's 6.
-kick opens the kick player menu.
Heroes:
Each player starts by choosing a suitable hero type (melee, ranged, mounted, etc.) for different hero types have different stats. Then with the initial lumber that you start with you choose an ability. Lumber acts like skill points for your hero to use on abilities, hence each level you will receive 1 lumber; there are 18 levels in total. Heroes can have up to 6 different abilities including 1 ultimate; 6 in total the ultimate included. However you don't have to take an ultimate, you can simply have 6 "normal" abilities. Heroes can reset their abilities only once, and when they do they will get all their lumber back so they can start anew.
There's a "Most Wanted" system in the game, the most wanted hero on each team is the one with most hero kills. On the death of a hero, a 2min timer appears displaying the "Most Wanted" player, if the hero of that player is killed before the timer expires, the killer will receive extra gold for the kill.
There's a CPU controlled hero that's always standing in your base, he starts off at level 18 and he is your BEST and LAST line of defense. He has true sight, war stomp, cleave, critical strike and finger of death. This hero will engage all who come near your base. Furthermore, to improve this hero, players can equip him with various items; meaning you can give him items to make him stronger or potions for him to use, and he will use potions cause he's controlled by a CPU.
When a player-controlled hero dies, a rune will be created on the position of the corpse (simply to denote the position) and the owner will receive a ghost, this ghost is invisible and invulnerable. He has 2 abilities, rez at base with 100% hp or rez at corpse with 50% hp. To rez at corpse the ghost needs to be close to the corpse. However before a player can rez he needs to wait for the rez timer to expire.
Creeps & Creep abilities:
As the game develops and you start making some gold, either by killing creeps or slaying heroes, you'll be able to buy abilities for your creeps. Think of it as upgrades for your army. The creep abilities range from the Tier 1 abilities found in the melee game to the Tier 3 ones. When you buy a creep ability you 're actually buying the item that represents it. To give it to your creeps, you have to give that item to 1 of the colored units in the back of your base, these colored units are also the shops where you buy hero abilities from; each of them has 1 inventory slot, hence enough room for only 1 creep ability. However you can purchase an item which allows you to increase the slot number to 2; hence the creep will be able to have 2 abilities.
These colored units also act as avatars of your creeps. Each colored unit represents 1 creep type in all lanes, that's why they are labeled, Melee #1, Melee #2, Ranged #1, etc. So you know which one represents what type of unit that way you can chose what ability to give to whom, for example give bloodlust to ranged ones cause they stay in the back of the army, etc.
Since you can change the unit-type of your creeps (i'll get to that later) each colored unit has an indicator above its head representing the unit-type that it is set to (if you look at the screenshot you will see semi-transparent grunts above Melee #1 #2 #3, meaning that Melee#1 #2 #3 and set to the unit-type grunt which has the most amount of hp and the least amount of mana).
Now because certain creep abilities require more mana than others, you can change the unit-type of your creeps to best suit the abilities you gave them.
There are 3 unit-types of creeps:
* Mana: most mana least hp least damage.
* Standard: medium mana medium hp medium damage.
* Strength: least mana most hp most damage.
So by default, since your creeps start out with no abilities, all unit-types of your creeps are set to Strength.
To change the unit type of your creeps, you select the chicken that represents the creep that you want to change and you move it to the desired spot; notice that the chickens color and name correspond to the color and name of the creep they represent. For example, if you want to change Melee #1 from Strength to Mana, you select the chicken called Melee #1, you'll see that it will have the same color as Melee #1 (green), then you simply move the chicken to the desired spot (the middle circle is for Standard, Left one is for Mana and the right one where the chickens originally are is for Strength. You can click on the different units there and compare their stats)
NOTE: creep abilities cannot be used by heroes for they are simply items referring to the actual creep ability, these items need to be given to the colored units in the back of your base.
The Multiboard:
Since there's a CPU on each side, they make money with every kill. To put that money to use, the CPU upgrade the attack and defense of its units (your creeps) and fortification of its buildings (your towers and your base). The upgrades come when the CPU hits a specific amount of gold and for each level that amount increases. A team can eventually get ahead in terms of latter upgrades if the enemy heroes die too often to CPU or if the team tries to keep their army alive as much as possible (obviously with healing).
Once all upgrades are maxed out (level 3), then the CPU will use its gold to summon Elite troops to aid it in battle. These Elite troops do chaos damage and have strong abilities. Elite unit go through the middle lane only.
The Gold coin icon you see on the multiboard is your income per 5 seconds. When it resets, it means that your CPU either upgraded something or if all the upgrades are maxed out, an elite unit has been summoned.
Conclusion:
This map is all about combinations, what combination of hero abilities and creep abilities will you chose to win, and also with what will you counter your enemy who has access to the same ability pool. Creative play emerge from this type of map and timing is extremely important.
AOS in general are hero centered however this one is more of a creep centered aos. Though you can still ignore the creep upgrades and focus solely on your hero.
------------------------changes 3.1a--------------------------
-added multiboard.
-replaced burning oil with hurl boulder.
-added "-unstuck" command. (removed in latest version)
-income system compensates for players that left.
-fixed life tap, now it heals for the amount of damage that it causes.
------------------------changes 3.2--------------------------
-Fixed a crash issue.
-Death Pact and Dark Ritual now work on all units.
-Child item carrier now shows progress when rezing hero.
-Added feature to revive defending hero from marketplace.
-fixed metamorphosis bug where hero gets paused.
-added 1 inventory slot for ghost to prevent creep ability item bug.
-added Sobi Mask and Runed Bracers to marketplace.
-All items have a 1sec replenish rate now.
-Added floating text over unit-type change area.
------------------------changes 3.3--------------------------
-Added 3 game modes: defend, alternate and no creep abilities.
-Added command: -ms for movement speed.
-Added custom models for evil side.
-Improved terrain.
-Backed off base towers to prevent creep blockage.
-Increased Death coil's range a little.
------------------------changes 3.6a--------------------------
-Removed custom hero models to reduce size.
-Added game mode: rewards (creep abilities awarded upon hero kills)
-Slight terrain modifications
-Fixed bug that caused game to crash (it was a custom ability Spirit Guardian)
------------------------changes 3.6c--------------------------
-You can buy reset abilities now; if you used the free reset.
-Creeps camps have a chance to drop useful items.
-Fixed Engineering upgrade bug.
-Fixed creep abilities disappearing bug.
-Added "-repick" can now repick hero; must do so before reseting abilities.
-Repriced items; a lot were overpriced.
-Changed shops model to something smaller, also added Lategame Items shop.
------------------------changes 3.6e--------------------------
-Added creep ability Pillage.
-Replaced farsight with disarm.
-Added hero ability Spell Reflect.
-Owl Scout can dispell now.
-Fixed -repick.
-Added new game mode Random, -random.
-Fixed illusion and Dampen.
------------------------changes 3.6f--------------------------
-Added item stacking, some items are upgraded to level 2 when you have two of them.
-Fixed some terrain blocked paths.
-Reduced price of searing blades to 2000 gold.
------------------------changes 3.6g--------------------------
-When the CPU reaches the end of Elite bosses summon, it starts summoning 2 at a time.
-Increased damage done by mines.
-Small terrain fixes.
-Made the map about 30% smaller.
------------------------changes 3.6h--------------------------
-Fixed bug where the CPU never spawned bosses and its gold kept increasing forever.
-Added new creep ability, Quill Spray.
-Widened Base Entrances.
------------------------changes 3.7---------------------------
-Various terrain changes, decreased line of sight in many places.
-Fixed runes (in water) spawning wrong items and more than 1 at a time.
-Death & Decay now damages enemy units only (not buildings or friendly).
-Earthquake increased damage to 100/s (2500) and -80% movement speed.
-Made more items able to level.
-All items that do not level are denoted with "Does not stack" except charged items (potions, scrolls, etc.)
------------------------changes 3.7b---------------------------
-Added the "-switch" command to allow team rebalance.
-Added a new ability "Portal".
-Greatly improved "Cripple Boost".
-Fixed a bug with "Betray" where if the unit died while under the spell it can't revive anymore.
-Added a custom "tutorialish" loading screen.
Keywords:
pick your abilities, aos, creep based aos, choose abilities aos, choose creep abilities aos, hosk, tgs, dota