- Joined
- Sep 25, 2013
- Messages
- 717
EDIT: I figured out the problem. Thanks for the help everyone!
The trigger "pick every player in (all players) and do (actions)" no longer seems to work for me. This exact trigger which provides income to all players was working a day ago, but today it is no longer working. There was tiny patch for reforged today, could they have introduced a bug causing this problem?
I hosted my map today with 5 other players and only I received income. Everyone else got none. This exact map was working as intended the other day. I'm very confused.
After the trigger not working for real players when i hosted my map, I tested my map with computer players and gave myself full control of them to see if they would receive income but they did not.
EDIT: Just to check, i individually gave players income, like player 1 red, player 2 blue, player 3 teal, etc. and that works fine. Its just the pick every player action.
EDIT 2: I may have figured out what was the problem.
The trigger "pick every player in (all players) and do (actions)" no longer seems to work for me. This exact trigger which provides income to all players was working a day ago, but today it is no longer working. There was tiny patch for reforged today, could they have introduced a bug causing this problem?
I hosted my map today with 5 other players and only I received income. Everyone else got none. This exact map was working as intended the other day. I'm very confused.
After the trigger not working for real players when i hosted my map, I tested my map with computer players and gave myself full control of them to see if they would receive income but they did not.
EDIT: Just to check, i individually gave players income, like player 1 red, player 2 blue, player 3 teal, etc. and that works fine. Its just the pick every player action.
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Income Amount
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Events
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Time - IncomeTimer expires
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Conditions
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Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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-------- Lumber --------
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Player - Add ((Number of living Dwarven Fortress (Dwarves) units owned by (Picked player)) x 8) to (Picked player).Current lumber
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Player - Add ((Number of living Gondor Fortress (Gondor) units owned by (Picked player)) x 8) to (Picked player).Current lumber
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Player - Add ((Number of living Haradrim Fortress (Haradrim) units owned by (Picked player)) x 8) to (Picked player).Current lumber
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Player - Add ((Number of living Mordor Fortress (Mordor) units owned by (Picked player)) x 8) to (Picked player).Current lumber
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Player - Add ((Number of living Uruk-Hai Fortress (Isengard) units owned by (Picked player)) x 8) to (Picked player).Current lumber
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Player - Add ((Number of living Elven Fortress (Elves) units owned by (Picked player)) x 8) to (Picked player).Current lumber
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Player - Add ((Number of living Rohan Fortress (Rohan) units owned by (Picked player)) x 8) to (Picked player).Current lumber
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Player - Add (8 x (Number of living Control Point (Balrog) units owned by (Picked player))) to (Picked player).Current lumber
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 1
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Then - Actions
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Player - Add 5 to (Picked player).Current lumber
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 2
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Then - Actions
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Player - Add 10 to (Picked player).Current lumber
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 3
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Then - Actions
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Player - Add 14 to (Picked player).Current lumber
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 4
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Then - Actions
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Player - Add 17 to (Picked player).Current lumber
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 5
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Then - Actions
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Player - Add 19 to (Picked player).Current lumber
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 6
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Then - Actions
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Player - Add 20 to (Picked player).Current lumber
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Else - Actions
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-------- Gold --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 1
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Then - Actions
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Player - Add 300 to (Picked player).Current gold
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 2
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Then - Actions
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Player - Add 550 to (Picked player).Current gold
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 3
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Then - Actions
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Player - Add 750 to (Picked player).Current gold
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 4
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Then - Actions
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Player - Add 900 to (Picked player).Current gold
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 5
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Then - Actions
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Player - Add 1000 to (Picked player).Current gold
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 6
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Then - Actions
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Player - Add 1050 to (Picked player).Current gold
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Else - Actions
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Player - Add (500 x (Number of living Control Point (Balrog) units owned by (Picked player))) to (Picked player).Current gold
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Player - Add ((Number of living Dwarven Fortress (Dwarves) units owned by (Picked player)) x 3500) to (Picked player).Current gold
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Player - Add ((Number of living Gondor Fortress (Gondor) units owned by (Picked player)) x 3500) to (Picked player).Current gold
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Player - Add ((Number of living Haradrim Fortress (Haradrim) units owned by (Picked player)) x 3500) to (Picked player).Current gold
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Player - Add ((Number of living Mordor Fortress (Mordor) units owned by (Picked player)) x 3500) to (Picked player).Current gold
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Player - Add ((Number of living Uruk-Hai Fortress (Isengard) units owned by (Picked player)) x 3500) to (Picked player).Current gold
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Player - Add ((Number of living Elven Fortress (Elves) units owned by (Picked player)) x 3500) to (Picked player).Current gold
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Player - Add ((Number of living Rohan Fortress (Rohan) units owned by (Picked player)) x 3500) to (Picked player).Current gold
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Player - Add ((Number of living Dwarven Vassal Fortress (Dwarves) units owned by (Picked player)) x 1000) to (Picked player).Current gold
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Player - Add ((Number of living Gondor Vassal Fortress (Gondor) units owned by (Picked player)) x 1000) to (Picked player).Current gold
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Player - Add ((Number of living Haradrim Vassal Fortress (Haradrim) units owned by (Picked player)) x 1000) to (Picked player).Current gold
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Player - Add ((Number of living Mordor Vassal Fortress (Mordor) units owned by (Picked player)) x 1000) to (Picked player).Current gold
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Player - Add ((Number of living Uruk-Hai Vassal Fortress (Isengard) units owned by (Picked player)) x 1000) to (Picked player).Current gold
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Player - Add ((Number of living Elven Vassal Fortress (Elves) units owned by (Picked player)) x 1000) to (Picked player).Current gold
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Player - Add ((Number of living Rohan Vassal Fortress (Rohan) units owned by (Picked player)) x 1000) to (Picked player).Current gold
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This alternate trigger to give income does work. But i need "pick all players" to work.
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Untitled Trigger 001
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Events
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Time - Every 2.00 seconds of game time
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Conditions
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Actions
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For each (Integer A) from 1 to 6, do (Actions)
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Loop - Actions
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Player - Add 1 to (Player((Player number of (Player((Integer A)))))).Current gold
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This trigger is not working. I don't understand why.
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Untitled Trigger 001 Copy
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Events
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Time - Every 2.00 seconds of game time
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Conditions
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Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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Player - Add 1 to (Picked player).Current gold
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EDIT 2: I may have figured out what was the problem.
At the bottom of the trigger, i had nested another "pick every player" action within the primary "pick every player action, instead of outside of it, separately. I changed it to look like the trigger below this one.
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Income and Conquest Points
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Events
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Time - IncomeTimer expires
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Conditions
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Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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-------- Lumber --------
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Player - Add ((Number of living Dwarven Fortress (Dwarves) units owned by (Picked player)) x 8) to (Picked player).Current lumber
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Player - Add ((Number of living Gondor Fortress (Gondor) units owned by (Picked player)) x 8) to (Picked player).Current lumber
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Player - Add ((Number of living Haradrim Fortress (Haradrim) units owned by (Picked player)) x 8) to (Picked player).Current lumber
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Player - Add ((Number of living Mordor Fortress (Mordor) units owned by (Picked player)) x 8) to (Picked player).Current lumber
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Player - Add ((Number of living Uruk-Hai Fortress (Isengard) units owned by (Picked player)) x 8) to (Picked player).Current lumber
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Player - Add ((Number of living Elven Fortress (Elves) units owned by (Picked player)) x 8) to (Picked player).Current lumber
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Player - Add ((Number of living Rohan Fortress (Rohan) units owned by (Picked player)) x 8) to (Picked player).Current lumber
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Player - Add (8 x (Number of living Control Point (Balrog) units owned by (Picked player))) to (Picked player).Current lumber
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 1
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Then - Actions
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Player - Add 5 to (Picked player).Current lumber
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 2
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Then - Actions
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Player - Add 10 to (Picked player).Current lumber
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 3
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Then - Actions
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Player - Add 14 to (Picked player).Current lumber
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 4
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Then - Actions
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Player - Add 17 to (Picked player).Current lumber
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 5
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Then - Actions
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Player - Add 19 to (Picked player).Current lumber
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 6
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Then - Actions
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Player - Add 20 to (Picked player).Current lumber
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Else - Actions
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-------- Gold --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 1
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Then - Actions
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Player - Add 300 to (Picked player).Current gold
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 2
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Then - Actions
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Player - Add 550 to (Picked player).Current gold
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 3
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Then - Actions
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Player - Add 750 to (Picked player).Current gold
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 4
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Then - Actions
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Player - Add 900 to (Picked player).Current gold
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 5
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Then - Actions
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Player - Add 1000 to (Picked player).Current gold
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 6
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Then - Actions
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Player - Add 1050 to (Picked player).Current gold
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Else - Actions
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Player - Add (500 x (Number of living Control Point (Balrog) units owned by (Picked player))) to (Picked player).Current gold
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Player - Add ((Number of living Dwarven Fortress (Dwarves) units owned by (Picked player)) x 3500) to (Picked player).Current gold
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Player - Add ((Number of living Gondor Fortress (Gondor) units owned by (Picked player)) x 3500) to (Picked player).Current gold
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Player - Add ((Number of living Haradrim Fortress (Haradrim) units owned by (Picked player)) x 3500) to (Picked player).Current gold
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Player - Add ((Number of living Mordor Fortress (Mordor) units owned by (Picked player)) x 3500) to (Picked player).Current gold
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Player - Add ((Number of living Uruk-Hai Fortress (Isengard) units owned by (Picked player)) x 3500) to (Picked player).Current gold
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Player - Add ((Number of living Elven Fortress (Elves) units owned by (Picked player)) x 3500) to (Picked player).Current gold
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Player - Add ((Number of living Rohan Fortress (Rohan) units owned by (Picked player)) x 3500) to (Picked player).Current gold
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Player - Add ((Number of living Dwarven Vassal Fortress (Dwarves) units owned by (Picked player)) x 1000) to (Picked player).Current gold
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Player - Add ((Number of living Gondor Vassal Fortress (Gondor) units owned by (Picked player)) x 1000) to (Picked player).Current gold
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Player - Add ((Number of living Haradrim Vassal Fortress (Haradrim) units owned by (Picked player)) x 1000) to (Picked player).Current gold
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Player - Add ((Number of living Mordor Vassal Fortress (Mordor) units owned by (Picked player)) x 1000) to (Picked player).Current gold
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Player - Add ((Number of living Uruk-Hai Vassal Fortress (Isengard) units owned by (Picked player)) x 1000) to (Picked player).Current gold
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Player - Add ((Number of living Elven Vassal Fortress (Elves) units owned by (Picked player)) x 1000) to (Picked player).Current gold
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Player - Add ((Number of living Rohan Vassal Fortress (Rohan) units owned by (Picked player)) x 1000) to (Picked player).Current gold
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-------- ----------------------------------------Conquest Points---------------------------------------- --------
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked player) is in ConquestPoints_PlayerGroup.) Equal to True
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Then - Actions
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Set VariableSet ConquestPoints_Integer[(Player number of (Picked player))] = (ConquestPoints_Integer[(Player number of (Picked player))] + (80 x (Number of living Control Point units owned by (Player((Player number of (Picked player)))))))
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Set VariableSet ConquestPoints_Integer[(Player number of (Picked player))] = (ConquestPoints_Integer[(Player number of (Picked player))] + (80 x (Number of living Control Point (Spiked Barricades) units owned by (Player((Player number of (Picked player)))))))
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Set VariableSet ConquestPoints_Integer[(Player number of (Picked player))] = (ConquestPoints_Integer[(Player number of (Picked player))] + (160 x (Number of living Control Point (Balrog) units owned by (Player((Player number of (Picked player)))))))
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Leaderboard - Change the value for (Player((Player number of (Picked player)))) in Conquest_Leaderboard to ConquestPoints_Integer[(Player number of (Picked player))]
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Else - Actions
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Leaderboard - Sort Conquest_Leaderboard by Value in Descending order
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Income and Conquest Points
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Events
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Time - IncomeTimer expires
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Conditions
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Actions
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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-------- Lumber --------
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Player - Add ((Number of living Dwarven Fortress (Dwarves) units owned by (Picked player)) x 8) to (Picked player).Current lumber
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Player - Add ((Number of living Gondor Fortress (Gondor) units owned by (Picked player)) x 8) to (Picked player).Current lumber
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Player - Add ((Number of living Haradrim Fortress (Haradrim) units owned by (Picked player)) x 8) to (Picked player).Current lumber
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Player - Add ((Number of living Mordor Fortress (Mordor) units owned by (Picked player)) x 8) to (Picked player).Current lumber
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Player - Add ((Number of living Uruk-Hai Fortress (Isengard) units owned by (Picked player)) x 8) to (Picked player).Current lumber
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Player - Add ((Number of living Elven Fortress (Elves) units owned by (Picked player)) x 8) to (Picked player).Current lumber
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Player - Add ((Number of living Rohan Fortress (Rohan) units owned by (Picked player)) x 8) to (Picked player).Current lumber
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Player - Add (8 x (Number of living Control Point (Balrog) units owned by (Picked player))) to (Picked player).Current lumber
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 1
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Then - Actions
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Player - Add 5 to (Picked player).Current lumber
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 2
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Then - Actions
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Player - Add 10 to (Picked player).Current lumber
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 3
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Then - Actions
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Player - Add 14 to (Picked player).Current lumber
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 4
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Then - Actions
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Player - Add 17 to (Picked player).Current lumber
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 5
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Then - Actions
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Player - Add 19 to (Picked player).Current lumber
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 6
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Then - Actions
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Player - Add 20 to (Picked player).Current lumber
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Else - Actions
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-------- Gold --------
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 1
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Then - Actions
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Player - Add 300 to (Picked player).Current gold
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 2
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Then - Actions
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Player - Add 550 to (Picked player).Current gold
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 3
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Then - Actions
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Player - Add 750 to (Picked player).Current gold
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 4
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Then - Actions
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Player - Add 900 to (Picked player).Current gold
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 5
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Then - Actions
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Player - Add 1000 to (Picked player).Current gold
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of living Control Point units owned by (Picked player)) Equal to 6
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Then - Actions
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Player - Add 1050 to (Picked player).Current gold
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Else - Actions
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Player - Add (500 x (Number of living Control Point (Balrog) units owned by (Picked player))) to (Picked player).Current gold
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Player - Add ((Number of living Dwarven Fortress (Dwarves) units owned by (Picked player)) x 3500) to (Picked player).Current gold
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Player - Add ((Number of living Gondor Fortress (Gondor) units owned by (Picked player)) x 3500) to (Picked player).Current gold
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Player - Add ((Number of living Haradrim Fortress (Haradrim) units owned by (Picked player)) x 3500) to (Picked player).Current gold
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Player - Add ((Number of living Mordor Fortress (Mordor) units owned by (Picked player)) x 3500) to (Picked player).Current gold
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Player - Add ((Number of living Uruk-Hai Fortress (Isengard) units owned by (Picked player)) x 3500) to (Picked player).Current gold
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Player - Add ((Number of living Elven Fortress (Elves) units owned by (Picked player)) x 3500) to (Picked player).Current gold
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Player - Add ((Number of living Rohan Fortress (Rohan) units owned by (Picked player)) x 3500) to (Picked player).Current gold
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Player - Add ((Number of living Dwarven Vassal Fortress (Dwarves) units owned by (Picked player)) x 1000) to (Picked player).Current gold
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Player - Add ((Number of living Gondor Vassal Fortress (Gondor) units owned by (Picked player)) x 1000) to (Picked player).Current gold
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Player - Add ((Number of living Haradrim Vassal Fortress (Haradrim) units owned by (Picked player)) x 1000) to (Picked player).Current gold
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Player - Add ((Number of living Mordor Vassal Fortress (Mordor) units owned by (Picked player)) x 1000) to (Picked player).Current gold
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Player - Add ((Number of living Uruk-Hai Vassal Fortress (Isengard) units owned by (Picked player)) x 1000) to (Picked player).Current gold
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Player - Add ((Number of living Elven Vassal Fortress (Elves) units owned by (Picked player)) x 1000) to (Picked player).Current gold
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Player - Add ((Number of living Rohan Vassal Fortress (Rohan) units owned by (Picked player)) x 1000) to (Picked player).Current gold
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-------- ----------------------------------------Conquest Points---------------------------------------- --------
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Player Group - Pick every player in (All players) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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((Picked player) is in ConquestPoints_PlayerGroup.) Equal to True
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Then - Actions
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Set VariableSet ConquestPoints_Integer[(Player number of (Picked player))] = (ConquestPoints_Integer[(Player number of (Picked player))] + (80 x (Number of living Control Point units owned by (Player((Player number of (Picked player)))))))
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Set VariableSet ConquestPoints_Integer[(Player number of (Picked player))] = (ConquestPoints_Integer[(Player number of (Picked player))] + (80 x (Number of living Control Point (Spiked Barricades) units owned by (Player((Player number of (Picked player)))))))
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Set VariableSet ConquestPoints_Integer[(Player number of (Picked player))] = (ConquestPoints_Integer[(Player number of (Picked player))] + (160 x (Number of living Control Point (Balrog) units owned by (Player((Player number of (Picked player)))))))
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Leaderboard - Change the value for (Player((Player number of (Picked player)))) in Conquest_Leaderboard to ConquestPoints_Integer[(Player number of (Picked player))]
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Else - Actions
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Leaderboard - Sort Conquest_Leaderboard by Value in Descending order
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