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[PHYSICS] A Sucking Dune

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Thanks for considering my post.

I'm trying to create a small part of my map that contains a 'Dune' if you will. The idea is when a unit enters the Dune, they are sucked into the center.
The effect would be a giant slope that your unit slips into if left unchecked, but the intensity slowly deteriorates after you reach the middle.

I'm not experienced with physics triggers, but I know this one shouldn't be too amazingly difficult for those who are. I'm not sure exactly how it's done (in fact I have absolutely no idea). Any help is welcomed.

Edit: I'll even take like a test map of some physics triggers.. I found one of SC2Mapster the other day but it's not there anymore and I can't find it :S

Dune.png
 
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Level 6
Joined
Jul 18, 2008
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156
have you tried this?

pick every unit in region

set point1 = position of picked unit
set point2 = mid of ur map

set TempNumber = by distance to ur point1

move picked unit offset by (TempNumber) towards (angle from(point1 to point2))
 
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