- Joined
- Oct 28, 2019
- Messages
- 518
There´s a easy way to make physic system? Like explosions that throw objects, or arrows that can't be shot if there are doodads like houses and walls in the way?
dont work, idk work in jass if I change to my map dont know how configurateThrow objects: GUI Knockback 2.5D v4.2.5.0
Any missile system can be made to detect nearby destructables, units, unpathable terrain, etc: Missile [GUI] version 1.6.1
The concept is pretty simple, you periodically check what's around your missile using either Pick Every Unit, Pick Every Destructable or simply checking if it's position is in some unpathable location.
for me it doenst matter, cause if has a pathing blocker the projectile can be destroyed (in this case)Possible for 2D as WC3 is a 2D game as far as simulation goes. Not that easy if you want interactions to occur in 3D space in a way that cannot be guessed from a 2D view.
Impossible to stop projectiles unless you create the projectiles (sound, special effects, damage, etc.) entirely with triggers for all ranged units on the map. If you just want to prevent the damage and don't mind that the projectile continues then it's possible but still very annoying.attack normal
It can do an arc but that arc cannot rely on non-deterministic terrain height such as from GetLocationZ. I think cliff height is fine to use though.or you said that the projectile can t do an "arc" ?? If yes im in ploblem