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1. Export LightningData.slk from War3x.mpq with mpq viewer.
2. Copy-paste one line in that file. Important fields:
Change 'name' to a 4-letter string that you can remember, I used FLAM.
'Dir' is the path where you will import the texture, it can be anything, but I used ReplaceableTextures\Weather.
'File' is the filename of the skin.
The rest of the fields are for configuration, to change the shape and colour of the lightning. Those aren't so important for the lightning to work, you can just experiment with them to get the best effect.
3. Import the LightningData.slk and the skin to your map. LightningData.slk must be imported to Splats\LightningData.slk and the skin to the path you defined in LightningData.slk.
4. To use the lightning in a spell, hold shift and double-click on the lightning effect -field of a spell, and change it to the name that you set in LightningData.slk (FLAM in my example).
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