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Phase CTF

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Level 24
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This map is a standard CTF map with 2 major modifications.

1) There are two alternate universes, with different terrrain, that the players can "phase" through at will. This can be done by casting a skill. The regions of each universe are the same size and the unit is teleported to the congruent location in the other region.

2) The players can build "walls" which block paths to the otherside. Walls are destructable but it requires a specific item to do so. The players can "phase" to the other universe to get past the walls.

Every thing but "phase", "wall" and "damage" is going to be item based. Some of these items include -

  • Exploding Mine
  • Stasis Trap
  • Health Potions
  • MS potions
  • Demolish (Destroys Walls (1 Use))
  • Rock (Throws at enemies for damage?)
  • Suggestions are Welcome

I am looking for feed back on a few points:

  • How should the players damage/kill each other if at all?
  • What model should the players be? (Custom is permitted)

So, please give feedback, suggestions and questions.

If you are interested in the triggers that I am using, they are rather simple.

  • Cast
    • Events
      • Unit - A unit Stops casting an ability
    • Conditions
      • (Ability being cast) Equal to Phase
    • Actions
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Bottom <gen> contains (Triggering unit)) Equal to True
        • Then - Actions
          • Set DistanceBetween = (Distance between (Center of Bottom <gen>) and (Position of (Triggering unit)))
          • Set Angle = (Angle from (Center of Bottom <gen>) to (Position of (Triggering unit)))
          • Set NewUnitPos = ((Center of Top <gen>) offset by DistanceBetween towards Angle degrees)
          • Unit - Move (Triggering unit) instantly to NewUnitPos
          • Custom script: call RemoveLocation(udg_NewUnitPos)
        • Else - Actions
          • Set DistanceBetween = (Distance between (Center of Top <gen>) and (Position of (Triggering unit)))
          • Set Angle = (Angle from (Center of Top <gen>) to (Position of (Triggering unit)))
          • Set NewUnitPos = ((Center of Bottom <gen>) offset by DistanceBetween towards Angle degrees)
          • Unit - Move (Triggering unit) instantly to NewUnitPos
          • Custom script: call RemoveLocation(udg_NewUnitPos)
Testers:

  • Thick_Armour
  • JanSze
  • Nudl19?
  • Sir-Laggalot

SOrry, if I got your names wrong.
 
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Level 5
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Jun 26, 2008
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Hey, that sounds really good, but don't you think it's gonna be really hard to make an exact replica of your terrain? Unless you keep it really simple, ofcourse.
Hope to see some of it.
 
Level 24
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Hey, that sounds really good, but don't you think it's gonna be really hard to make an exact replica of your terrain? Unless you keep it really simple, ofcourse.
Hope to see some of it.

The terrain is different on the other side.

One side is poison/felwood and the other lava/outland. The cliffs and the like are different, as well. So there is nothing the same about either of the terrain.
 
Level 7
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wow great idea! ;)
Seems a bit like you could run away from your enemy by changing your dimension. How long should the cooldown be?! Long or short?
 
Level 24
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wow great idea! ;)
Seems a bit like you could run away from your enemy by changing your dimension. How long should the cooldown be?! Long or short?

I am not sure about the cooldown yet, I want it to be reletevly short so it is a main feature of the game. But if it is too short you can just phase every where. I was thinking 5-8 seconds, but I won't know until I have tested.
 
Level 5
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5-8 seconds seems a bit short, you could easily escape death in that amount of time couldn't you? Well, an idea would to be have some kind of item/spell that blocks someone from phasing for whatever amount of time.
 
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What kind of units will the players have?
Is this going to be a game with normal heroes, a gungame, Ninja vs Samurai like?

Simple, normal, regular units.

5-8 seconds seems a bit short, you could easily escape death in that amount of time couldn't you? Well, an idea would to be have some kind of item/spell that blocks someone from phasing for whatever amount of time.

The idae is that you can avoind death with phasing. The spell block is a good idea, one that I was considering earlier. +repz. I think that it will just be a silence for x amount of seconds. It could be a ward the silences all units within x distance as well.
 
Level 7
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Maybe an item which interrupts the phase shifting of another unit, so it gets to an "between dimension" (not dimension A, not dimension B, its dimension A / 1/2). In this between dimension the unit cant move and is taken out of tghe game for x seconds. Also it takes damage over this time and looses mana.
 
Level 24
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Maybe an item which interrupts the phase shifting of another unit, so it gets to an "between dimension" (not dimension A, not dimension B, its dimension A / 1/2). In this between dimension the unit cant move and is taken out of tghe game for x seconds. Also it takes damage over this time and looses mana.

Gud idea. Hard to do, put I'll work on it.
 
Level 7
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well you only could make a small area in your map which is between both dimensions ;) the rest is easy, isnt it?!
 
Level 4
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Event
- A unit(belonging to red) uses an ability
Condition
- Ability being used = phase
- Triggering unit has buff Impeder
Event
- SaveRed=current location (however you figure that out)
- Move unit to lock down (Instantly)
- Wait 5 seconds
- Move unit to SaveRed (Instantly)


Now just toss in
A copy of this for each player (so the Save isn't duplicated)
A ward with the Impeder aura
A small room filled with something scary looking and a immolate dummy
And you're set

My idea for a creepy prison would be...
A small room of black tile (so you can't tell it's there) with blacked out edges (so there isn't a way to tell where the edge is).
Maybe put in some hostile creeps that do no damage to creep people out. (Pitch black Firelord would work)

Hope this helps
 
Level 4
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This is starting to sound more and mroe like phase killer

Impede: to interfere with or slow the progress of

An Impeder would be something that impedes, this object would stop the ability to phase. That is the reason for my word choice.

As to to the fact that this is sounding more and more like phase killer...
This is a phase based game, borrowing its main focus from phase killer, it is going to be a lot like phase killer in that regard.

As to shadows of the phase players. I don't think that would be a good idea. One, it takes a bit away from the stealth of the game.
Two, it would end up looking sloppy when a shadow moves over cliffs.
Three, it's just a pain to do.

An item that for a time gives a shadow to a targeted player, might be do-able though. A means of tracking someone you're chasing (if you go with the low cooldown route, which I like)
 
Level 4
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Currently my computer is down, but when I get it back up, I can try and work out some more items if you'd like.
If you want me to, just pm me with the map link and any item concepts you'd like me to work on. (I'm still just starting on the whole war3 map editing thing, but I think I've got enough of a programing background to help with triggers).

I'm looking forward to the beta.
 
Level 24
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Currently my computer is down, but when I get it back up, I can try and work out some more items if you'd like.
If you want me to, just pm me with the map link and any item concepts you'd like me to work on. (I'm still just starting on the whole war3 map editing thing, but I think I've got enough of a programing background to help with triggers).

I'm looking forward to the beta.

Hmm, sure. I can do the triggers but I'll hit you up on the items. Just send me a PM or list them here. I may or may not use anyof them. We'll see.

YAY beta :)
I want to play it really soon, hawk ;) Or i'll eat your MOM!
o.o

Nice, gonna try it then :)

Thanks!
 
Level 5
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Well, either way, I wanna see it bad! >.<. And it'l be cool, because I don't get much time to play on warcraft anymore.

Edit: By the way! You did get my name wrong ^^. It's Thick_Armor, spelt the lazy american way :L
 
Level 24
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I just got an idea for an item: Phase Mines.
You put the mines in one of the universe, for example, in the first one. When someone goes at the x,y coordinates of the mine, but in the second universe, the player is warned by a blue light and after that the mine phases on him. Can be done easily whit dummy units.

Oooo. I like it. Haz some repz for the idea.
 
Level 5
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Hey! Sorry if you've been doing any testing without me... I've been in Wales, and thus have been unaccupado with a computerino!
I also haven't been on BNet as much, I'll Idle some more if you want me to...
 
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