- Joined
- Feb 27, 2007
- Messages
- 5,578
This is... really bland looking. Honestly I would be hard-pressed to consider it a 'spell' beyond the fact that you used your spell system to code it. Nothing about how the spell functions is communicated visually, which is compounded by the fact that there are long pauses of 'nothingness' happening. Imagine if you didn't read the spell tooltip or description and just watched the video—what would you think is happening? A few of the following additions would give the spell significantly more clarity and make it actually look like it does something:
- A debuff on the targeted unit that expires when the caster teleports, indicating which unit the caster will be teleporting to and damaging.
- A buff on the caster that expires when it returns to the cast point.
- SFX indicating where on the ground the caster will return to (either shown locally for the caster or globally for all players).
- SFX from the caster to the target indicating that it has been targeted at all.
- SFX on-arrival when the caster teleports 1st and/or 2nd time. (Blink, for example, has both leave and arrival SFX.)
- SFX on damage being dealt to the target.
- Caster performing an animation while teleporting, while waiting to teleport (either time), or when damaging the target.