Enrage v1.0.1

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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ENRAGE
IMPORT GUIDE :
1. Enable "Tick the Automatically create unknown variables ..." located at File>Preference>General
2. Copy the Enrage and Enrage (Attack Speed) abilities in the object editor
3. Import Damage Engine to your map (use link for Reforged)
4. Copy the Enrage folder in the trigger editor
5. Configure the EnrageConfig trigger
SPELL DESCRIPTION :
For each missing 5% HP, increases attack speed by 3%/4%/5%. Calculation is done for every missing health point.
SPELL INFORMATION :
@jj84 request. Uses chopinski's Misha's ability as reference (the one inside Rexxar Spellpack).
MEDIA SHOWCASE :
CHANGELOG :
Version 1.0.1: Fixed Spell Description, thanks KaiZen7th
Version 1.0: Released

CREDIT :
chopinski: Reference
jj84: request maker
Contents

Enrage v1.0 (Map)

Reviews
Antares
A "Notices target in range" trigger would work better for this, because it would affect the beginning of the first attack. You could simplify the tooltip to "For each 1% HP missing, increases attack speed by 0.6%/0.8%/1%." Simple
Level 3
Joined
Apr 8, 2021
Messages
16
Hi M.Daffa, i'm really bad at everything around Jass and i'm in need of some help please, i've actiavte jass helper, i wanted to test ur map to see how the spell worked before importing it, the problem is that there is an error when i launch it, with what is in the screen appearing.
 

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Last edited:
Level 44
Joined
Feb 27, 2007
Messages
5,475
Blizzard added a new function with a name already in use by DamageEngine 5.A.0.0. You can avoid this error by commenting out the following function found near the top of the DamageEngine JASS trigger:
JASS:
//this function:
function BlzGetEventIsAttack takes nothing returns boolean
     return BlzGetEventDamageType() == DAMAGE_TYPE_NORMAL
endfunction

//just comment it like this:
/*
function BlzGetEventIsAttack takes nothing returns boolean
     return BlzGetEventDamageType() == DAMAGE_TYPE_NORMAL
endfunction
*/
 
Level 3
Joined
Apr 8, 2021
Messages
16
Blizzard added a new function with a name already in use by DamageEngine 5.A.0.0. You can avoid this error by commenting out the following function found near the top of the DamageEngine JASS trigger:
JASS:
//this function:
function BlzGetEventIsAttack takes nothing returns boolean
     return BlzGetEventDamageType() == DAMAGE_TYPE_NORMAL
endfunction

//just comment it like this:
/*
function BlzGetEventIsAttack takes nothing returns boolean
     return BlzGetEventDamageType() == DAMAGE_TYPE_NORMAL
endfunction
*/
Thank you a lot !
 
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