- Joined
- Jun 4, 2013
- Messages
- 50
it is A Fast-paced RPG map.Of couse it is using my language--chinese.
There is a ancient demon High Lord is captivity in Seros---a human s country .
The PCs is to follow the king's warriors, to fight with the devil.
six heros In this map.they use defferent equipments so PCs no need to do any allocation.
at the first heros have no abilities,they will get a ability when they using a weapon/armour/ or other item.
state has been changed as
Weapon Specialization
Armour Specialization
Other equipments Specialization
Increased specialization, the corresponding skills will also enhance.
A PC must choose 3 equipments to be a suit in 3*12 equipments ,when he/her do right choose he can get a powerful ULT.
the equipments Collocation is not Enforcement. For example:
Weapon:stun the target
Armour:when the armour ability ON it when stun the attacking enemy.
Grove:when the target is in stun then your attack can ignore % armour.
ULT:attack 5 times in high speed.
the Mechanism let them be a suit . it is a new concept of my design---choose abilities and arrange them in groups like tp play a cards game.
the equipments effect is random in map.
the map just create monsters when you will see them.In other words, there is a few monster on the map at the same time.
i use no rects~~
it can be run in high efficiency
bad english may be hard to read,sorry~~
Terrain-----------------95%
System-----------------95%
Design------------------30%
There is a ancient demon High Lord is captivity in Seros---a human s country .
The PCs is to follow the king's warriors, to fight with the devil.
six heros In this map.they use defferent equipments so PCs no need to do any allocation.
at the first heros have no abilities,they will get a ability when they using a weapon/armour/ or other item.
state has been changed as
Weapon Specialization
Armour Specialization
Other equipments Specialization
Increased specialization, the corresponding skills will also enhance.
A PC must choose 3 equipments to be a suit in 3*12 equipments ,when he/her do right choose he can get a powerful ULT.
the equipments Collocation is not Enforcement. For example:
Weapon:stun the target
Armour:when the armour ability ON it when stun the attacking enemy.
Grove:when the target is in stun then your attack can ignore % armour.
ULT:attack 5 times in high speed.
the Mechanism let them be a suit . it is a new concept of my design---choose abilities and arrange them in groups like tp play a cards game.
the equipments effect is random in map.
the map just create monsters when you will see them.In other words, there is a few monster on the map at the same time.
i use no rects~~
it can be run in high efficiency
bad english may be hard to read,sorry~~
Terrain-----------------95%
System-----------------95%
Design------------------30%
Last edited: