- Joined
- Jun 20, 2011
- Messages
- 19
Yet another question from me that probably has a simple answer, but here goes.
I'm trying to make a unit that uses the default Mountain King model, except that he should be locked into the avatar visual, similar to Zeus from DotA. I've done a permanently metamorphed demon hunter before, but setting every "art - required something or other" -object editor field to the same values as the perma-demon doesn't seem to do the trick for this little dwarf. Any advice on what I'm doing wrong, or a suggestion how to do it?
And while I'm asking about unit animations, I have a unit that uses the blood mage model and has an attached custom sword, but it only looks good on a certain attack animation out of the many he has. What's the simplest way to make him always display a specific attack animation when attacking, or is there a way to do this?
Thanks in advance.
I'm trying to make a unit that uses the default Mountain King model, except that he should be locked into the avatar visual, similar to Zeus from DotA. I've done a permanently metamorphed demon hunter before, but setting every "art - required something or other" -object editor field to the same values as the perma-demon doesn't seem to do the trick for this little dwarf. Any advice on what I'm doing wrong, or a suggestion how to do it?
And while I'm asking about unit animations, I have a unit that uses the blood mage model and has an attached custom sword, but it only looks good on a certain attack animation out of the many he has. What's the simplest way to make him always display a specific attack animation when attacking, or is there a way to do this?
Thanks in advance.