- Joined
- May 24, 2005
- Messages
- 609
I'm currently thinking about making hero level up permanent (like in Killing Floor). Still, I have not made any decision yet and I'm interested in your opinions on this.
To give a little more explanation, it could work like this:
- There's a max hero level, let's assume 10.
- The hero level is saved via the -save command (along with the equip)
- Leveling, however, will take significantly more time and it's even more exponential; so first level ups will go fast, but then things soon will take very much effort and go slow.
- As a result, you won't reach level 10 in a single game. Instead you will need a lot of games to get your hero to the highest levels
- The higher the difficulty mode, the higher the amount of XP earned
- There can be level caps, so that playing on easy won't give any XP if your hero has gained a certain min. level
Advantages:
- Higher replayability value and better long time motivation
- The feeling that you really progress your hero and don't start at zero when you go into a game; everything is taken over along games
Disadvantages:
- It probably will become harder to beat a game on the first tries
- I need to update and adept all monster statistics to the new system which will take considerable further balancing
Let me know what you think about this.
To give a little more explanation, it could work like this:
- There's a max hero level, let's assume 10.
- The hero level is saved via the -save command (along with the equip)
- Leveling, however, will take significantly more time and it's even more exponential; so first level ups will go fast, but then things soon will take very much effort and go slow.
- As a result, you won't reach level 10 in a single game. Instead you will need a lot of games to get your hero to the highest levels
- The higher the difficulty mode, the higher the amount of XP earned
- There can be level caps, so that playing on easy won't give any XP if your hero has gained a certain min. level
Advantages:
- Higher replayability value and better long time motivation
- The feeling that you really progress your hero and don't start at zero when you go into a game; everything is taken over along games
Disadvantages:
- It probably will become harder to beat a game on the first tries
- I need to update and adept all monster statistics to the new system which will take considerable further balancing
Let me know what you think about this.