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I can't seem to get this to work, I want it to create a permanent crater in a random area of the selected region (I know it is set to centre in the pic). At the moment it is doing nothing... suggestions?
It should work. I just tested it and it does for me.
Actions
Set tempLoc = (Center of (Playable map area))
Environment - Create a 0.01 second Permanent crater deformation at tempLoc with radius 400.00 and depth 30.00
Custom script: call RemoveLocation(udg_tempLoc)
There must be another explanation. Does the trigger even run? Show some kind of message like "Create Crater" at the start of that trigger (Game - Text Message). I am sure that the action itself is fine (aside from the leak, but leaks don't disable things).
Move the camera to the center of that region as well, so you don't have to find it.
Also: you can copy/paste triggers from the World Editor directly to the Hive by right-clicking the trigger name above "events" and selecting "copy as text". Then you need to write: "[trigger] (press CTRL + V now) [/trigger]" and the trigger will show.
Be aware that terrain deformations are known to cause multiplayer games with a mix of both mac and windows clients in them to split due to the way the clients deform the terrain being different and producing different results.
Thanks, I have it fixed now, or more of, it was always working but it wasn't noticable enough (this is why you don't work on games at 2 in the morning) . Plus rep to all of you who took the time to reply
@Dr Super Good does it effect games that are just pc with pc?
Not as far as I know.
Equally well mac with mac play should be fine but it is damn annoying to be in a game and someone is suddenly dropped due to a split.
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