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Filling the cup

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Level 18
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Aug 13, 2007
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Not with real water. You need a water model. (There are cool water models on the UTM)

Have a destructible with the model, then after you make the crater, create that destructibe inside the cratter.


EDIT: Here is the UTM dl link.
http://www.hiveworkshop.com/forums/f267/ultimate-terraining-map-3-0-a-45316/

Better use a flying dummy unit. Set its height to some negative value.

  • Actions
    • Unit - Create 1 Water at Crater
    • Set Water - Last Created Unit
    • Unit - Change Flying Height to (some greater value)
You may also use some triggers about the pathability (for example adding pathing blockers).
 
Level 7
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Or you can use the rising water model that is already in Warcraft.

Add it to a dummy and after you make a crater with a ground deformation trigger you create a dummy with that model in the middle of the crater and you set it's animation speed to a low number so you can give the impression that its really filling up with water.

Hope this helped.
 
Level 18
Joined
Aug 13, 2007
Messages
1,584
Or you can use the rising water model that is already in Warcraft.

Add it to a dummy and after you make a crater with a ground deformation trigger you create a dummy with that model in the middle of the crater and you set it's animation speed to a low number so you can give the impression that its really filling up with water.

Hope this helped.

Yes, but the animation loops, and it resets to an "empty" stance and refills and empties itself repeatedly.
 
Or you can use the rising water model that is already in Warcraft.

Add it to a dummy and after you make a crater with a ground deformation trigger you create a dummy with that model in the middle of the crater and you set it's animation speed to a low number so you can give the impression that its really filling up with water.

Hope this helped.


Also, the rising water model inside wc3 suck. I do rather using the one in UTM...
 
Level 9
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Aug 1, 2008
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If you could pause the unit's animation you could see how long it takes for it to get to the loop point, and pause the unit a little bit before its gets to that point. Would look really nice.

Or you could use the flying unit (Water model from UTM) and make it raise the flying height tell its gets to the highest point in the crater, then stop. (You could see the flying height by also increasing the point value by the # you increase the flying height by, and when it reaches a certain value, stop raising it.
 
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