- Joined
- Apr 18, 2008
- Messages
- 44
I seem to be having a little problem with some of my units. When I create a crater via triggers, then any of my units who are based off of the Siege Engine unit (of which there certainly are a lot of) seem to simply float over the crater as if the big hole was simply flat ground. I figured out that this is not their models' faults, and even the regular Siege Engine seems to do it. So what I would like to know is if there is a way to fix this, without having to recreate all of those units based off of another unit. I have tried to find something peculiar about the Siege Engine in the object editor that might be causing this, but I did not find anything.