- Joined
- May 26, 2014
- Messages
- 18
I am trying to give a hero a hero ability "Madness" which when taken gives the hero a number of normal abilities, for a short duration, followed by a large cooldown, and each on separate cooldowns.
Target abilities are item armor bonus, item damage bonus, item mana regen, item life bonus, item orb of lighting, item evasion, item critical strike, etc. None of these abilities are meant to show on the heroes icons. (I'm looking for work-arounds for evasion, crit, orb abilities)
My Primary concern is that of the methods I am able to compile for going about this, all rely on a large amount of periodic event/trigger enable/trigger disable type of activity and I am concerned about the massive level of lag this might add if I pull this with 10 or so separate abilities and probably 1-2 triggers each in order to allow for seperate cooldowns.
So, I could really use some advice on another route to take with this if it is possible.
I can manipulate jass, (to a mediocre extent,) but I cannot write it. I am unsure if that is required or not.
Target abilities are item armor bonus, item damage bonus, item mana regen, item life bonus, item orb of lighting, item evasion, item critical strike, etc. None of these abilities are meant to show on the heroes icons. (I'm looking for work-arounds for evasion, crit, orb abilities)
My Primary concern is that of the methods I am able to compile for going about this, all rely on a large amount of periodic event/trigger enable/trigger disable type of activity and I am concerned about the massive level of lag this might add if I pull this with 10 or so separate abilities and probably 1-2 triggers each in order to allow for seperate cooldowns.
So, I could really use some advice on another route to take with this if it is possible.
I can manipulate jass, (to a mediocre extent,) but I cannot write it. I am unsure if that is required or not.