- Joined
- Mar 21, 2019
- Messages
- 9
Hi! I tried your map and I found it reasonably good. I would however suggest some changes you also though might be needed 
Firstly, I'll write about the creep camps:

I will give it a 4/5 because I feel some of the changes I mentioned are needed, and because my opinion might not be the most 'scientific' for a ladder map.
Firstly, I'll write about the creep camps:
- you should switch the item drops of the 2 creep camps next to base; due to their armor, Makruras are somewhat harder to kill than the crabs, and they are also healed by the tidecaller (I believe a mantle of intelligence or gauntlets of strength are better than a tome);
- the creeps guarding the goblin merchant are kinda weak to drop both a tome and an item; maybe replace an apprentice with a Skeletal Orc?
- the first expansion has item drops that are quite good for the relative strength of the creeps; I suggest replacing the prawns with some Revenants of the Tides;
- the Mercenary Camps mid-map are lightly defended as you mentioned, a little too lightly; how about a Skeletal Orc Grunt and a Skeletal Orc instead of the Sea Giant? They would also be more valuable in terms of exp;
- the Murgul camps mid-map should drop a level 1 tome instead of a level 2; they are quite easy to kill;
- Marketplace creeps should only drop the levell 4 item, as they are not as strong as they seem;
- Second expansion creeps are well-placed in my opinion, and I will mention it here that the Gold Mine to the left has significantly less building room than the one to the right;
- this one is not necessarily a suggestion; I like what you did with the Rune of Watcher (allows you to see if the other player attacks using boats) but I just don't understand why I can't kill the ward if I am also able to find it, but this is in the base game so you can't really do anything about it;
- regarding the creep camp you want to add next to the first expansion, you can make the beach go a little further into the water and add some turtles;
- personally I like the feel of the terrain, seems smooth and natural;
- you could use some tiles around the Taverns (just like you did with the mid-map Mercenary Camps);
- I like the look of the Goblin Lab locations, but they could use a couple doodads (maybe some Piles of Junk/Treasure or some other doodads from the Ruins category like the ruined bookshelves etc);
- I'm not sure about this one and the in-game implications it would have, but in the mid-map you could replace those pointy rocks with a Fountain of Health ( the Mana Fountains are in not in a very accessible place and people might not have interest in reaching them, well-defended as they are);
- bottom left you have a coral above the Tidal Lord creep camp, how about you drag it next to the creep camp so it's more visible? Also, the corresponding creep camp on the other side of the map could use a coral like that;
- in the bottom left and top right the sea forms some gulfs; the one bottom left could be slightly more rounded (it appears to have straight edges on the minimap); in these gulfs you can make a tiny island with a statue, ruins and some corals; restricts ship movement and looks cool so 2 in 1
- you should scatter a couple ruin elements on the map (walls, rocks, fire lamps etc);
I will give it a 4/5 because I feel some of the changes I mentioned are needed, and because my opinion might not be the most 'scientific' for a ladder map.