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Peach WIP

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Level 6
Joined
Apr 30, 2009
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66
When I was making my Zelda skin, looking at the walk animation for the female villager, it reminded me of Princess Peach. So I decided I'd make her, next (and then forgot and made a skin for Jaina instead xD). I finally got round to starting today and this is what I have so far:

peach.png


Things to do:
  • Finish bottom of skirt
  • Finish top & add jewel thingy
  • Gloves
  • Add lace
  • Fix face (her expression looks weird to me)
  • General tidying/finishing touches

Any comments/suggestions/huge glaring mistakes?

Thanks for looking. =D
 
Level 10
Joined
Feb 11, 2008
Messages
387
wow, you're an excellent artist, but heres some critiques... only to help you, it looks acceptable as is btw. lol

anyways the wrap on the back looks a bit odd, may just be a model problem though also some of the shading on the "ruffled" part of the bottom section of the dress looks a little "sloppy" maybe touch it up a bit... other than that- excellent texture!!
amazing :]
 
Level 6
Joined
Apr 30, 2009
Messages
66
No change. =/

I've tried double checking that I've imported the right skin, and I edited another with alpha scribbled all over, that one had no effect either.

Edit: I just tried applying the skin to another model, and the alpha worked just fine. Is it possible the Female Villager model just doesn't support alpha-ing out parts? I could be completely wrong, but that's all I can think of.
 

A.R.

Skin Reviewer
Level 25
Joined
Mar 12, 2008
Messages
347
That's right, the VillagerWoman model doesn't support alpha. You can get around that by setting its transparency to 1% through triggers, but there may be some side effects.

To do this:

Create a new action, select Animation from the dropdown box, select Change Unit Vertex Colouring from the second dropdown box, then set the transparency to 1% or 0.1% whichever works best for you.
 
Level 6
Joined
Apr 30, 2009
Messages
66
That's right, the VillagerWoman model doesn't support alpha. You can get around that by setting its transparency to 1% through triggers, but there may be some side effects.

To do this:

Create a new action, select Animation from the dropdown box, select Change Unit Vertex Colouring from the second dropdown box, then set the transparency to 1% or 0.1% whichever works best for you.

Thanks so much for the tip. :D

peachalpha.png


Does she look like she's floating to anyone? If she does, I can bring the pale trim down lower.
 
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