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Pathing issues

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I am having trouble with pathing. A few custom doodads have their pathing zones perpindicular to their footprints, rather than lining up with them. Does anyone know how to fix this?
xmizv5.jpg
 
Level 3
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The model scale? I thought that only affected it's appearance, do they have more than one kind of scaling value?
 
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I tried raising and lowering the size of the walls substantially, but units could still walk between them. Are you sure scale is the problem?
 

Dr Super Good

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Oh my bad i was thinking it was like WC3 to were the foot pathing would automatically change with the scale sorry.
WC3 never had this, I have no clue what game you are refering to.

The pathing map in WC3 was fixed based on the one you choose in the object editor.

I would advise looking up the actor for the data in question as you might find an offset there. Equally well look up the destructable data for the same kind of thing.

Atleast you can view pathing map, mine seems broken lol.
 
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