- Joined
- Aug 13, 2007
- Messages
- 309
I have barricades (sandbags, wooden walls, etc.) in my map which have square and rectangle footprints. The only problem with them is that they are stuck to the grid and can only be properly rotated at 45 degree angles.
I want to make barricades have their rectangle footprints and yet be placeable at any spot (no locking to grid) and rotate at any angle. That way players can (for example) place them in formations to create a circle of sandbags around them instead of an octagon....
These seem to be the relevant data fields (here taken from marine):
Do I just have to give it a pathing footprint without the placement footprint or will it take a more complicated solution to make this work?
I want to make barricades have their rectangle footprints and yet be placeable at any spot (no locking to grid) and rotate at any angle. That way players can (for example) place them in formations to create a circle of sandbags around them instead of an octagon....
These seem to be the relevant data fields (here taken from marine):
Movement: Pathing Footprint (None)
Movement: Pathing Footprint - Dead (None)
Movement: Pathing Footprint - Placement (None)
Movement: Inner Radius 0.375
Movement: Radius 0.375
Movement: Radius - Dead 0
Movement: Separation Radius 0.375
Movement: Pathing Footprint - Dead (None)
Movement: Pathing Footprint - Placement (None)
Movement: Inner Radius 0.375
Movement: Radius 0.375
Movement: Radius - Dead 0
Movement: Separation Radius 0.375
Do I just have to give it a pathing footprint without the placement footprint or will it take a more complicated solution to make this work?