Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
It feels rushed, as if unplanned. I was thinking of a reason why the hero was already at 10th level but nothing came to. The dialogue are quirky at some points but it's playable... if you're bored. 2/5.
- This map is a linear hack and slash RPG that uses no custom/triggered spells, has only one type of hero and has a few interesting aspects, but is generally lacking, 2/5.
Details
My Advice
- Your terrain is pretty basic. You use tile variation, multiple doodads and no or little height variation. You also use blizzard cliffs extensively which is a minus. However, the terrain isn't bad, it's just generic and uninteresting.
- I would advise you to make more interesting and unique terrain. Try not to use blizzard cliffs and look at some tutorials on basic terraining here, on the Hive.
- The Mini Cinematics you have in this RPG are pretty low quality. First of all you have a few spelling and grammar errors, your camera could generally be better, you have no camera movement whatsoever and the dialogues are too slow
- Since you have 5 or so cinematics I would recommend you work on them a little at the very least. Fix the language errors, make better camera angles and get some camera movement in there plus decrease the speed of the dialogs.
- Gameplay is sort of an issue as there are no custom/triggered spells, the custom items are pretty basic edits and there is only one hero which starts at the maximum level.
- Add more interesting spells. Add more items that have an active ability attached to it and don't make so many items drop from one boss. Add more hero choices and don't make the starting hero start at the maximum level(in which case you'll have to do some rebalancing to make it easier for lower levels).
- Boss battles are pretty basic. Most of the bosses don't even have abilities, let alone triggered events.
- Since you have 8 or so bosses I would recommend making them stronger by giving them a few abilities(I know that one boss has an ability but I think that's it) and perhaps adding some triggered spawns, triggered spells or something that just makes things more interesting.
- Balance isn't a major issue here. The map itself is pretty easy to beat especially since all the non-boss units drop potions occasionally.
- You might want to make things a bit more difficult by not making potions drop so often, and while I'm at it you might want to give a small percent that a non-boss will drop something good, like an offensive scroll or an item.
In closing, this map isn't anything really great and it doesn't really bring any new or rarely used systems but it's definitely good for approval as it is a good time killer and it's fun, at least for one playthrough.
Please don't be discouraged by my review. I wrote all these flaws so that you can fix them and improve your map. Like I said, the map is sort of fun, but it could be a lot better if you would fix at least half of the stuff I mentioned.
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