- Joined
- Nov 3, 2013
- Messages
- 989
[Solved]
My Idea was to use lightning orb with warstomp to make a passive somewhat like "Pulverize" (tauren passive AoE) that stuns and have a cooldown.
So it would have 100% proc chance but cooldown, because I dislike RNG, the thing is that it appears that the proc ability have to be one with a target,
atleast that's what im guessing because Warstomp didn't work for some reason.
Giving warstomp cast range didn't work either, i knew it wouldn't do anything to the actual ability but i thought it might need casting range for the target or something.
One of the best parts would have been that it would have been 0 triggers involved the way I thought it.
Edit: It's supposed to work like a PBAoE - Player Based Area of Effect (no target), I already thought of using cluster rockets but then It wouldn't be around yourself but around the unit you attack which is not what I had in mind.
Edit2: Apparently target ground aoe didn't work at all, so I suppose it really need to have the option to target a specific unit. And now Im thinking that maybe it count as casting/starting the effect of the ability and I could use that as a trigger event and have a dummy cast the actual skill?
Update on it's current state:
Things to note: "attack slam" is a bash with 100% proc chance that doesn't do anything besides change the animation and the OoL CD starts at 9 and is shortened with 0.5 sec/level.
My Idea was to use lightning orb with warstomp to make a passive somewhat like "Pulverize" (tauren passive AoE) that stuns and have a cooldown.
So it would have 100% proc chance but cooldown, because I dislike RNG, the thing is that it appears that the proc ability have to be one with a target,
atleast that's what im guessing because Warstomp didn't work for some reason.
Giving warstomp cast range didn't work either, i knew it wouldn't do anything to the actual ability but i thought it might need casting range for the target or something.
One of the best parts would have been that it would have been 0 triggers involved the way I thought it.
Edit: It's supposed to work like a PBAoE - Player Based Area of Effect (no target), I already thought of using cluster rockets but then It wouldn't be around yourself but around the unit you attack which is not what I had in mind.
Edit2: Apparently target ground aoe didn't work at all, so I suppose it really need to have the option to target a specific unit. And now Im thinking that maybe it count as casting/starting the effect of the ability and I could use that as a trigger event and have a dummy cast the actual skill?
Update on it's current state:
-
Maghar Ferocity
-
Events
- Game - DamageEvent becomes Equal to 1.00
-
Conditions
- (DamageEventTarget has buff Mag'har Ferocity ) Equal to True
- DamageEventOverride Equal to False
-
Actions
- Unit - Remove Mag'har Ferocity buff from DamageEventTarget
- Set Ability_MagharFerocity_Point = (Position of DamageEventSource)
- Set Ability_MagharFerocity_Int_lvl = (Level of Mag'har Ferocity for DamageEventSource)
- Unit - Create 1 Dummy for (Owner of DamageEventSource) at Ability_MagharFerocity_Point facing Default building facing degrees
- Set Ability_MagharFerocity_Unit_Du = (Last created unit)
- Unit - Turn collision for Ability_MagharFerocity_Unit_Du Off
- Unit - Add a 2.00 second Generic expiration timer to Ability_MagharFerocity_Unit_Du
- Unit - Add Mag'har Feroicity (Dummy Spell) to Ability_MagharFerocity_Unit_Du
- Unit - Set level of Mag'har Feroicity (Dummy Spell) for Ability_MagharFerocity_Unit_Du to Ability_MagharFerocity_Int_lvl
- Unit - Order Ability_MagharFerocity_Unit_Du to Orc Tauren Chieftain - War Stomp
- Unit - Remove Attack Slam from DamageEventSource
-
Events
- Untitled Trigger 002
- Events
- Unit - A unit Is attacked
- Conditions
- (Level of Mag'har Ferocity for (Attacking unit)) Greater than 0
- Actions
- Unit - Order (Attacking unit) to Stop
- Unit - Add Attack Slam to (Attacking unit)
- Unit - Order (Attacking unit) to Attack (Attacked unit)
- Trigger - Turn off (This trigger)
- Wait (9.49 - (0.50 x (Real((Level of Mag'har Ferocity for (Attacking unit)))))) seconds
- Trigger - Turn on (This trigger)
Things to note: "attack slam" is a bash with 100% proc chance that doesn't do anything besides change the animation and the OoL CD starts at 9 and is shortened with 0.5 sec/level.
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