- Joined
- Mar 2, 2008
- Messages
- 180
Unnamed Campaign:
------------------------ Ooh, sounds exciting!
What is it?:
[unnamed campaign] is essentially a third person view RPG. What makes it somewhat unique, however, is the party mechanics.
What's so great about these "party mechanics"?:
I'm glad you asked that. With this system, you will only ever control one unit, yet you will have several. This works by having the rest of your party follow you wherever you are going. This may sound boring, and it should; because I haven't finished explaining. The interesting part is that you may control any other member of your party as well. When you select a unit in your party that you are not currently controlling, your control switches to that unit, as does the camera. The previously controlled unit will then act as the selected one had.
But following units don't attack!:
That's a good point. In [unnamed campaign], your party will have its own AI. For that specific problem, whenever a unit in your party is attacked, all party members (not including your controlled unit) that are not doing anything useful will automatically join the fray.
Define "something useful":
Your party members aren't stupid. They will cast spells, and attack important targets, just as an AI should.
Does it have plot?:
Of course it does. Though I won't reveal any of that yet. Mostly because I'm still deciding what's going to happen.
How do I know that this isn't some elaborate illusion?:
This version does not have any manner of player restraint, so please just follow along. All of the mentioned features are demonstrated.
Remember that this is nowhere near complete. The map has been left unprotected because I am a trusting sort, and those that are more noobish than I could learn.
View attachment campaignthing.w3x
Progress:
Spells:
Systems:
Heroes:
Terrain:
Plot:
------------------------ Ooh, sounds exciting!
What is it?:
[unnamed campaign] is essentially a third person view RPG. What makes it somewhat unique, however, is the party mechanics.
What's so great about these "party mechanics"?:
I'm glad you asked that. With this system, you will only ever control one unit, yet you will have several. This works by having the rest of your party follow you wherever you are going. This may sound boring, and it should; because I haven't finished explaining. The interesting part is that you may control any other member of your party as well. When you select a unit in your party that you are not currently controlling, your control switches to that unit, as does the camera. The previously controlled unit will then act as the selected one had.
But following units don't attack!:
That's a good point. In [unnamed campaign], your party will have its own AI. For that specific problem, whenever a unit in your party is attacked, all party members (not including your controlled unit) that are not doing anything useful will automatically join the fray.
Define "something useful":
Your party members aren't stupid. They will cast spells, and attack important targets, just as an AI should.
Does it have plot?:
Of course it does. Though I won't reveal any of that yet. Mostly because I'm still deciding what's going to happen.
How do I know that this isn't some elaborate illusion?:
This version does not have any manner of player restraint, so please just follow along. All of the mentioned features are demonstrated.
Remember that this is nowhere near complete. The map has been left unprotected because I am a trusting sort, and those that are more noobish than I could learn.
View attachment campaignthing.w3x
Progress:
Spells:
Systems:
Heroes:
Terrain:
Plot:
Last edited: