So, having skimmed over a few of the tutorials here I failed to notice any notes when it comes to this, basically, I made a custom missile to fit a custom texture of mine and gave the missile a new particle emitter where it had none (I basically copied the values of the necromancer missile particles), the problem is that they still continue to emit when the missile is otherwise dead, like so:
I also did this in War3 Model Editor if that has any relevance to anything.
Any help would be appreciated, apologies if this has been asked before. ^-^
I also did this in War3 Model Editor if that has any relevance to anything.
Any help would be appreciated, apologies if this has been asked before. ^-^