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timing particle emitters

Discussion in 'Modeling & Animation' started by Afronight_76, May 12, 2005.

  1. Afronight_76

    Afronight_76

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    yet another notepad problem. this time i actually exported the model safely, but one of the animations require particle emitters to make it look like a missile is launching from it. the problem is that i dont know how to edit it in notepade to time it to a certain extent where it's not always emitting fire, only during a certain part of this animation. if anyone could help, it would be nice.
     
  2. Mecheon

    Mecheon

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    Get the timing of the moment with the fire, then set the geosetanims so that it appears when, and only when, it fires I guess

    It'll take a lot of time unfortunantly =/
     
  3. Raiju

    Raiju

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    i had a very similar problem once, the buff anim i set screwed up in game

    i used the search tool for [ Particle ss 0.1

    i changed it to 0.4

    it worked fine, hope this can help u
     
  4. eXciTe

    eXciTe

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    I dont understand if u export the model safely why u have to add the emitters again..?
     
  5. Afronight_76

    Afronight_76

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    i exported the model, then added the emitters with oinkerwinkles tools.
     
  6. eXciTe

    eXciTe

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    Now i understand ... but the particle has to look like a missile that it flows on the model? or launch from the model...