- Joined
- Jun 4, 2023
- Messages
- 419
I've managed to figure out plenty of other things so far without making myself an annoyance, and when I was last going to post a thread the "is this already discussed" actually gave me my answer*, But how are you supposed to edit particle emitters in current day (classic) models?
Just to clarify, I am entirely talking about classic style models but from the live game (mdx format), ie not Reforged.
I can't find anything in Retera's Model Studio (RMS) to edit them directly, I don't even know if you're supposed to be able to right-click elements in the 'edit' or 'model' tabs on the view window, because I can't do that. (tbh I'm surprised you can't just right-click geosets and edit them or something (though I only half understand what they are to begin with lol) or see the names or labels of individual vertices).
I've tried opening exported .mdx in Magos Model Editor, but it doesn't like the newer ones because of "material.layer' or "layer.material" or something. I used it for some older stuff and it had no issues though, I edited a buff model I got off the HIVE and tailored it to my liking, which was a minor victory.
So after some searching I discover you can open .mdl in notepad and edit it directly, but .mdx wont open in notepad or notepad++.
Then I try MdlxConv, but it's ancient and doesn't like new .mdx's
I saw a post from Retera himself in 2020 saying save the model from RMS as .mdl then edit it, but if there's some special option to do that, I can't find it. I can only save as .mdx.
I think I also tried another ancient oinkerwinkle tools converting thing but it did nothing but throw errors.
So I now I'm trying MOP but it flatly doesn't work on some models and most of them it says successful but the output is 2kb big and has almost no contents when viewed with notepad.
So how are people editing particle emitters in this day and age? I can only assume there is some easy way to do this in RMS that I'm missing.
*I was up till 2am one night trying to figure out why RMS wouldn't show my custom skin in 99% of cases, and then it just turns out they have to be in the same folder -_-
Just to clarify, I am entirely talking about classic style models but from the live game (mdx format), ie not Reforged.
I can't find anything in Retera's Model Studio (RMS) to edit them directly, I don't even know if you're supposed to be able to right-click elements in the 'edit' or 'model' tabs on the view window, because I can't do that. (tbh I'm surprised you can't just right-click geosets and edit them or something (though I only half understand what they are to begin with lol) or see the names or labels of individual vertices).
I've tried opening exported .mdx in Magos Model Editor, but it doesn't like the newer ones because of "material.layer' or "layer.material" or something. I used it for some older stuff and it had no issues though, I edited a buff model I got off the HIVE and tailored it to my liking, which was a minor victory.
So after some searching I discover you can open .mdl in notepad and edit it directly, but .mdx wont open in notepad or notepad++.
Then I try MdlxConv, but it's ancient and doesn't like new .mdx's
I saw a post from Retera himself in 2020 saying save the model from RMS as .mdl then edit it, but if there's some special option to do that, I can't find it. I can only save as .mdx.
I think I also tried another ancient oinkerwinkle tools converting thing but it did nothing but throw errors.
So I now I'm trying MOP but it flatly doesn't work on some models and most of them it says successful but the output is 2kb big and has almost no contents when viewed with notepad.
So how are people editing particle emitters in this day and age? I can only assume there is some easy way to do this in RMS that I'm missing.
*I was up till 2am one night trying to figure out why RMS wouldn't show my custom skin in 99% of cases, and then it just turns out they have to be in the same folder -_-