partial bounty gain

Level 9
Joined
Jul 26, 2005
Messages
555
is it possible to make that only some players get bounty from killing units? (and they get bounty for every unit they kill, whoever is the owner.)

example player 1 gets bounty for killing units but player 2 does not.
 
Level 14
Joined
Jan 15, 2007
Messages
349
I think thats just makeable with triggers. A other way to do this I dont know.

For example:
  • Bounty
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Owner of (Killing unit)) Equal to Player 1 (Red)
    • Actions
      • Player - Add 2 to (Owner of (Killing unit)) Current gold
And if you want to have also this flying text then you must just make this!

  • Bounty
    • Events
      • Unit - A unit Dies
    • Conditions
      • (Owner of (Killing unit)) Equal to Player 1 (Red)
    • Actions
      • Player - Add 2 to (Owner of (Killing unit)) Current gold
      • Floating Text - Create floating text that reads +2 above (Triggering unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
      • Floating Text - Change (Last created floating text): Disable permanence
      • Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
      • Floating Text - Change the fading age of (Last created floating text) to 1.00 seconds
      • Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
I hope I helped you.
 
Level 3
Joined
Apr 5, 2006
Messages
46
Possible. In the trigger editor, set it in-game that it gives bounty. To set a bounty, it's in the object editor. At stats, go for 'gold bounty base'. To make it permanent, set 'no. of dice' and 'no. of sides per die' to 1.

Simple yet effective. Hope this will help.
 
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