bounty for "neutral passive"

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May 30, 2018
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Hey guys :)

I made a simple trigger to activate bounty for some of the players. Unfortunately it doesnt seem to work for neutral passive units, which I also want to give bounty when killed. Maybe someone has an idea!

  • Untitled Trigger 003
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Player - Turn Gives bounty On for Neutral Passive
          • Player - Turn Gives bounty On for Player 1 (Red)
          • Player - Turn Gives bounty On for Player 2 (Blue)
          • Player - Turn Gives bounty On for Player 3 (Teal)
          • Player - Turn Gives bounty On for Player 4 (Purple)
 
first of all, if you put the trigger like this you don't need the "pick every player" loop, you can just put the actions by themselves. if you want to use the loop then just put one action with "Turn on bounty for "picked player" " also explained here: Bounty and Units

there have been some problems with bounty for neutral passive, as far as i remember, worst case scenario, you have to trigger the gold gaining separately. sth like this: [Solved] - Custom Bounty System
 
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