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[Solved] Hmmm. What?

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Level 18
Joined
Jun 2, 2009
Messages
1,226
This trigger works.
  • Untitled Trigger 001
    • Events
      • Time - Elapsed game time is 3.00 seconds
    • Conditions
    • Actions
      • Player - Turn Gives bounty On for Player 1 (Red)
      • Player - Turn Gives bounty On for Player 7 (Green)
But this trigger don't.
  • Untitled Trigger 001 Copy
    • Events
      • Time - Elapsed game time is 3.00 seconds
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Player - Turn Gives bounty On for (Picked player)
Is someone can explain?
 
Level 18
Joined
Jun 2, 2009
Messages
1,226
The "All players" force might have been destroyed by another trigger before the 3 seconds have expired.
It was an example. Nothing changes.

Test it in a separate map to confirm whether it's an issue with Wc3 or with something you're doing in your map.

This is totally empty map.

  • Melee Initialization
    • Events
      • Time - Elapsed game time is 1.00 seconds
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Player - Turn Gives bounty On for (Picked player)
This is not working

  • Melee Initialization Copy
    • Events
      • Time - Elapsed game time is 1.00 seconds
    • Conditions
    • Actions
      • Player - Turn Gives bounty On for Player 2 (Blue)
But this is works.

I have a three versions for a reason. 1.21, 1.26 and 1.33

This trigger not works on all versions. I wasn't tried to open the map with Reforged, save it and test it on Reforged because i was thinking it will probably works on latest version. But still it is not working.

Update: Let me give extended details.
When i kill the player 2 unit, i will get gold for killing unit.
When i kill the player 2 unit when Turn Gives bounty On for (Picked player) i will not get the gold.
 
Last edited:
Level 18
Joined
Jun 2, 2009
Messages
1,226
Another possibility is that the player you want bounty for is not in the "All players" force. Like an empty slot for example.
Try printing player names instead of turning bounty on and you will see.
Mystery solved... I wasn't knew that something like this. My slots was empty because slot controlled by triggers and AI.
Now quick question: When i make it to None > Computer it will causes any issues???
 
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