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Bounty and Units

Orc_Tamer

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Orc_Tamer

Table of Contents

1. Finding the Trigger Editor
2. Adding the trigger
3. Editing the bounty



Step 1 - Finding the Trigger Editor

Like every WE and WEU out there, the Trigger Editor is found at the top left corner of the
main page of the editor as shown here.

Trigger2.JPG



Step 2 - Adding the trigger

Add this trigger to your map to make all enemy units give bounty. Without this trigger, only Neutral Hostile
creeps give bounty. Note that the last action is called
'Player - turn flag on/off for player,' and 'gives bounty' is one of the player flags (follow steps 1-2)

1.


PulldownTriggerInfo.JPG
2.

PulldownTriggerInfo2.JPG

Step 3 - Editing the bounty

Every unit has a specific amount of gold they give away by default, but If you what them to drop more gold change it
in the object editor.
Recommend Heroes : 200 gold , Hard Creeps : 100 gold and easy creeps or units for 45-60 gold.

BountyImage.JPG

Still Don't Know How To Do This?

Check Out My Example Video: View attachment BountyTutorialVideo.wmv
 
Last edited by a moderator:
Level 8
Joined
Sep 10, 2013
Messages
372
A small question, in the last picture illustration, what are "Base", "Number of dice" and "number of sides per die"??
 
Level 3
Joined
Jun 30, 2014
Messages
16
Bounty

I tried turning on my bounty with that command script, the player vs player doesn't give money when killing each other.. Isn't there another way? *Using the newer versions*


*found a new way* :goblin_good_job: Ty anyway.

  • Map initialization
Turn bounty on for each player.
  • Player - Turn Gives bounty On for Player 1 (Red)
  • Player - Turn Gives bounty On for Player 2 (Blue)
<3
 
Last edited:
Level 3
Joined
Jun 30, 2014
Messages
16
Bounty Money

A small question, in the last picture illustration, what are "Base", "Number of dice" and "number of sides per die"??
Base is the amount of gold Exact, or minimum amount given to the killer. Dice is bonus of low and high amount between the numbers it adds to the Minimum (base) amount.

Grunt = Base 50 dies, gives 50 gold.
Grunt base 50, dice 1 - 9 50,51,52,53,54,55,56,57,58,59 I suppose.
 
Level 12
Joined
May 22, 2015
Messages
1,051
Base is the amount of gold Exact, or minimum amount given to the killer. Dice is bonus of low and high amount between the numbers it adds to the Minimum (base) amount.

Grunt = Base 50 dies, gives 50 gold.
Grunt base 50, dice 1 - 9 50,51,52,53,54,55,56,57,58,59 I suppose.

That's almost it. Picture it like this:

Base - you start with the base and then add to it with the dice.
Sides per die - imagine you have a die with this many sides.
Number of dice - imagine you roll this many dice with a number of sides you have chosen (sides per die).

EX:
Base: 20
Sides per die: 5
Number of dice: 2

You get: 20 + (1-5) + (1-5) gold for killing this unit. That means you can get anywhere from 22 to 30 gold.

This is the exact same with damage (damage base, dice, sides per die).
 
Level 3
Joined
Jun 30, 2014
Messages
16
That's almost it. Picture it like this:

Base - you start with the base and then add to it with the dice.
Sides per die - imagine you have a die with this many sides.
Number of dice - imagine you roll this many dice with a number of sides you have chosen (sides per die).

EX:
Base: 20
Sides per die: 5
Number of dice: 2

You get: 20 + (1-5) + (1-5) gold for killing this unit. That means you can get anywhere from 22 to 30 gold.

This is the exact same with damage (damage base, dice, sides per die).

Alright
i just figured that in my head after reading you're logic at least twise.
Thank you for the info!~
 
Level 8
Joined
Jul 29, 2010
Messages
319
i cannot seem to get it to work :/
  • Enable Bounty
    • Events
      • Time - Elapsed game time is 0.01 seconds
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Player - Turn Gives bounty On for (Picked player)
i've set a custom units gold bounty base to 100 and dice to 1 and sides to 1, and no bounty when the unit is killed :/
 
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