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[Trigger] Bounty does not work

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Level 4
Joined
Apr 18, 2009
Messages
127
I have a small problem with my TD, and I don't get the bounty to work out :S

Here is my trigger:
  • Gold
    • Events
      • Time - Elapsed game time is 1.00 seconds
    • Conditions
    • Actions
      • Player - Turn Gives bounty On for Player 1 (Red)
      • Player - Turn Gives bounty On for Player 2 (Blue)
      • Player - Turn Gives bounty On for Player 3 (Teal)
      • Player - Turn Gives bounty On for Player 4 (Purple)
      • Player - Turn Gives bounty On for Player 5 (Yellow)
      • Player - Turn Gives bounty On for Player 6 (Orange)
      • Player - Turn Gives bounty On for Player 7 (Green)
      • Player - Turn Gives bounty On for Player 8 (Pink)
      • Player - Turn Gives bounty On for Player 9 (Gray)
I know that I rather should use this:
  • Bounty
    • Events
      • Time - Elapsed game time is 1.00 seconds
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Player - Turn Gives bounty On for (Picked player)

Although It did not work when I used that, so I made a new one to be more specific.(if that was a leak)
But, I still don't get any gold when my towers kill the enemies.
I hope some of you have the solution to this :)
You have probably had a ton of threads similar to this, but I can not find any that answers why I don't get bounty after swriting trigger 1 or 2

-Matt
 
Level 11
Joined
Feb 14, 2009
Messages
884
Are you sure your units give bounty? There's an option in each unit that handles bounty. You may also change the event to "Map initialization".
 
Level 6
Joined
Sep 13, 2008
Messages
261
Check two things

1. The units your killing belong to the team that has gives bounty flagged to on. Make sure they aren't neutral hostile etc.

2. Kercyn's
 
Level 4
Joined
Apr 18, 2009
Messages
127
Thank you guys, it works perfectly now :)

I was dumb enough to not set bounty flag to the player spawning the mobs :p
 
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