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Outland Risk

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Outland RISK (Updated Terrain)

OUTLAND RISK

No great description is needed for this map as it currently uses WoW Risk triggers, provided by Priwin. The map has a completely unique terrain however and will soon have unique Outland races.

The map is ready to be released as soon as I get the races implemented. The guy who was working on the races should have had them done by the 24th, and he hasn't contacted me since the 24th, so hopefully he's been working on it.

My next project is Draenor RISK, which I'm currently working on and need help with in the triggering and soon terraining department.

The map will have an opensource download here on the hive, for anyone wanting to inspect the triggers or use the terrain, just please give credit to Zizuzazu, creator of the awesome terrain, and contact him at [email protected] before you use it. Thanks.

There is an outdated beta version of this map floating around in battlenet, but I'd rather release it here on the hive after the races have been added.
 

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Level 8
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Shouldn't outland have a more dirty terrain and not all greenish? Also you should keep those screenshots under hidden tags.

Have you played WoW ? Only Blade's Edge Mt. and Hellfire Peninsuela have a dirt-like terrain. Terokkar, Nagrand, and Zangarmarsh are all quite alive with plant life, though different kinds.

Also, how do I make them hidden tags? The wrap tags # function doesn't do it. :(
 
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Thank you :) I'm quite happy with the terrain myself. I put text above each picture, explaining what part of Outland its showing, but just to clarify the above images are of Terokkar Forest and Shadowmoon Valley. The map will include ALL of Outland along with all the instances of Outland.

Pictures are now hidden. Thanks for the tip.

Edit: Dude I just read your sig. THAT SUCKS! I feel sorry for you.
 
Level 8
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Btw you haven't broken any rules posting this thread. Goodluck on finishing this map.

Thank you :). Also, another way people can help with the creation of this map is by posting ideas for Outland Risk races. Outland Risk will be using WoW Risk's balancing system (magic>>heavy>>piercing>>magic) and its perk system, because Outland Risk is going to be designed around the same style of game play in WoW Risk, compared to the game play of Devo Risk. However, I would like the races to be fairly balanced but also be unique and have their own strengths and weakness. If you have any ideas for perks (explained in the link below) or any other idea to specialize races but not make them IMBA please post them here or in the link beneath this text. Keep in mind also that risk has a simplified style so simplicity is key. Thank you for reading and any help given!

Describing perks and how they work

http://bhor.forumotion.com/outland-risk-f3/units-and-perks-priwin-s-system-t51.htm#137

And here's a link that elaborates on what races will be used and how you could help in the designing of a race.

http://bhor.forumotion.com/outland-risk-f3/races-of-outland-t46.htm#110
 
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I can help you in creating races and balancing them.

Race #1: Draenei
-Has a 5% evade and 5% crit for 2.3x damage.
Race #2: Houndreds
-Has a passive spell that makes 50% of enemies mana of damage.
Race #3: Citadel Keepers
-Has a 20% chance to cast a death coil making a certain ammount of damage.
Race #4: Feilor Bears
-Has a great bonus to health regeneration
Race #5: Suckerilor Bears
-As they take more damage they make more damage.
Race #6: Red Spiders
-On death spawns 5 smaller spiders

Please note, some of those spells need to be reguested from spell creators. I can make up more races if you want.
 
Level 8
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I can help you in creating races and balancing them.

Race #1: Draenei
-Has a 5% evade and 5% crit for 2.3x damage.
Race #2: Houndreds
-Has a passive spell that makes 50% of enemies mana of damage.
Race #3: Citadel Keepers
-Has a 20% chance to cast a death coil making a certain ammount of damage.
Race #4: Feilor Bears
-Has a great bonus to health regeneration
Race #5: Suckerilor Bears
-As they take more damage they make more damage.
Race #6: Red Spiders
-On death spawns 5 smaller spiders

Please note, some of those spells need to be reguested from spell creators. I can make up more races if you want.
Wow this is all genius! Yes please keep posting race ideas. However, as for the creatures, I'm not sure if they would work, what race would they belong too? It should be a race similar to an actual Outland race that would need a capital and a hero unit. But hey, if you can make it work I'm down for it.

I really do like these ideas! Thank you.

Edit: The spider idea would definitely not work. Its a risk map, so there is tons of units dieing and fighting at once, and this could make a lot of lag. I'm also not sure how to balance such a thing.
 
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Sorry but, how do I change the topics title?? I only see how to change the title of my post. Is this possible?

Also, terrain has been updated.
 
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Some few new races you can use.

Edit race #6: Red Spiders
-On death drops a cocoon that will respawn as a full sized Red Spider if not killed in 10 seconds.
Race #7: Green Spiders
-Has a poison attack that slows the enemies attack and movement speed by 5% every hit. (Make them slow but good damage)
Race #8: Flamy Guards
-Has a incinetrate for ranged and has cleave for melee.
Race #9: Frozen Guards
-Active frozen blast that freezes the target and nearby units for 30%.
-Frozen arrow for rangers.
 
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Some few new races you can use.

Edit race #6: Red Spiders
-On death drops a cocoon that will respawn as a full sized Red Spider if not killed in 10 seconds.
Race #7: Green Spiders
-Has a poison attack that slows the enemies attack and movement speed by 5% every hit. (Make them slow but good damage)
Race #8: Flamy Guards
-Has a incinetrate for ranged and has cleave for melee.
Race #9: Frozen Guards
-Active frozen blast that freezes the target and nearby units for 30%.
-Frozen arrow for rangers.
Thank you for wanting to help, but I'm not sure you understand what I'm looking for. Let me post an example.

Netherbrood Race

  • Nether Whelpling - Has a 10% chance to evade attacks.
    Mature Netherdrake - Does 15% more damage but has 5% less defense (this is a perk from Priwin's WOW Risk)
    Nether Wyrm - Has...

You get the idea. What you have been doing is giving me random units that, while having potentially cool racial perks, do not form an Outland race.

For a full list of races that have been confirmed for Outland Risk, all of which still need to be fleshed out, click here. http://bhor.forumotion.com/outland-risk-f3/races-of-outland-t46.htm
To see what the current perk and balancing system of WoW Risk (which is what this game is heavily influenced by) click here. http://bhor.forumotion.com/outland-risk-f3/units-and-perks-priwin-s-system-t51.htm#137

Thank you for your help!

To DarkZealot: The map actually uses the largest tile settings, maybe it just looks small because I zoomed out. Also, every instance from Outland Risk will be included and Shattrath city itself will be instanced, which will make the map a lot bigger.

To Eldub: Don't worry! There will be plenty of room for all your ideas :) as long as they work! I like most of them so far (nice revision of the spider idea) keep em' coming please! But in the format I listed above.
 
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I am now looking for someone to do the pathing of Shattrath and future instances. Please contact me if you would like to do this @ [email protected]

Also, terrain has been updated of the new finished Outline (with interior being incomplete) and a picture of the new interior Shattrath (still needing pathing).

Thank you!
 
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Idea for a race: Ghosts of Outland
Hero: Either Teron Gorefiend, or Archmage Vargoth http://www.wowwiki.com/Archmage_Vargoth
Capital: Depending on the Hero either Kirin'Var villagehttp://www.wowwiki.com/Kirin%27Var_Village or Altar of Shadows http://www.wowwiki.com/Altar_of_Shadows

Units: Ghostly Footman: 3g unit with a more defensive bases (defend)
Ghostly rifleman: 3g ranged unit with a lower defense with a critical strike
Ghostly arch mage: 6g magic unit with options to buy bloodlust, heal etc etc
Death Knight: Most expensive Unit at 13g, more offensive
Ghostly Dranei Vindicator: 8g melee with a defensive basis
Ghostly Draeni Priest: 4g ranged unit with options to buy again
Ghostly Orc Warlock: 6g ranged unit options to buy
Ghostly Elf Sniper: 8g ranged unit with critical hit
Ghostly Paladin: 10g defensive melee
Ghostly Orc Grunt: 3g melee with offensive (but with a magic attack)
 
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Ideas for spells/skills!

#1: Death Touch
-Has a very low chance to kill the enemy with one hit. (Around 1-5%)

#2: Knowledge of the [race name]
-With a low chance has the ability to increase attack/attack speed/health/defence by 1/5%/20/1 on hit (Chance preferable 1%)

Theere are my ideas so far. I can make up more special abilities but i need time to think.
 
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Ideas for spells/skills!

#1: Death Touch
-Has a very low chance to kill the enemy with one hit. (Around 1-5%)

#2: Knowledge of the [race name]
-With a low chance has the ability to increase attack/attack speed/health/defence by 1/5%/20/1 on hit (Chance preferable 1%)

Theere are my ideas so far. I can make up more special abilities but i need time to think.

Excellent as usually Eldubs :). Thank you.
 

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Zizu talks... Right, the current pictures at the post are not up to date, which doesen't matter, really, but anyway, work is being made and stuff is coming up together nicely... So yeah, just posting at random, aye!?
 
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Sorry Eldubs I know its been a while! I've just been very busy. First post is updated! New pics, a LOT has been done since last postings.

Thanks for continuing to show interest Eldubs :). I will also have to check out your map to see if there are any updates.

Also, map is expected to be released BETA form novermber 20th. It will not include instances or any of the original Outland Risk modes/races. It will pretty much just have all the races/modes from WoW Risk with the Outland terrain completed. This is because the instances won't be completed until the end of December and the races/modes of Outland risk won't really work with the smaller map size.

So yeah, keep it in mind ! :)
 
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OK here's an update on the map. First, after November 28th there will be no major changes to the map, at least not on my part. I would still like to add a mode similar to AvH but in the Outland style but I'm not sure if I'll have to time. The map will be done by November 28th or I'll have to complete the terrain myself, which I might never do as I want to begin work on another project, though I'd be very dissapointed if the map was never released but my terrainer, who I hired and paid to make the terrain, is not going to be working with me after the 28th so it's up to him to get it done in time for release. I would pretty much have to release the map eventually because too much work has gone into it by myself, Zizuzazu and Priwin not to, but I'm a bit frustrated with the project right now.

attachment.php

I've also come to realize that a Cataclysm WoW Risk map with 480X380 tiles would be a much better setting for a Risk map. I just love the idea of Risk on such a huge map, and as its never been done before and people are quite eager to see the new WoW map after the Cataclysm, I think many risk players will enjoy it.

If anyone is interested in working on Cataclysm WoW Risk please let me know. At the moment, the map needs a:
1) Terrainer. It's going to be a huge 480X380 map, so the map might need one or two people to work on the terrain. If you'd like to know more about the terraining-style that would be necessary for a map like this, go here. 2nd post.
2) Someone to make and balance the races. This is no small task either as I'm planning on releasing the map with 20 races, and gradually increasing it to a maximum of 28 races.
3) A skilled triggerer. Priwin added all the Risk triggers to Outland Risk and specialized them for that map, so I really have no knowledge of triggers still. We would likely just use Priwin's risk system, which he has readily made available here , but I'm open to suggestions if a skilled triggerer is really passionate about modifying the system or even creating a better one (I don't know if that's possible, I'm just saying). There would also be some other triggers that would need to be added which are not included in the Risk trigger map like the navy-gold-harvesting system that will be in the map, a long with the renegade naga that roam the seas attacking ships and the water gold mines (or maybe it'll be oil refineries, haven't decided). This system is taken directly from the map Shogun Risk[/url]except that the Rhonin, who control the hostile naval fleet, would be replaced with the naga and the system would work slightly different. There's likely to be other triggers needed that would be unique to this map (I have an idea for the map starting out regular, then at turn 15 deathwing causes the cataclysm the world map changes, but this could easily be way to complex and I'm not set on this idea AT ALL). So again, if anyone is interested in this position please let me know.

I would also have the final say on everything in the map. This might turn people off, and I don't want it to be a dictatorship, but I think all my experience with WoW Risk and now Outland Risk has given me a good knowledge of what works and doesn't work for this kind of a map and my experience with Outland Risk has shown me that artistic values can get in the way of playability and time. I don't want this map to have a lot of doodads for example, it could easily make the map lag.

93013d1290625507-outland-risk-cataclysm-map.png


About Outland Risk
It's not that I'm abandoning the project, its just that half way through it I decided that instances would not work well for a risk map and that a huge epic scale Cataclysm map would be much more enjoyable and fitting for a risk game. I don't think Outland was a waste of time at all as I learned a lot and I also still hope to release it by the 28th, just not in as perfect a condition as I'd planned.

Outland Risk could also use someone to add Outland races to the map. This would be awesome and the most I could do to show my grattitude would be to add a character to the map (like an invulnerable owl or something) with your name. Its the only thing I can think of :)
 
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Your pictures are small and we cant make them bigger. Please fix it : (

=/ clicking them doesn't make them bigger? They're just attachment thumbnails, they should be linked to bigger versions.
 

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>< I didn't use a hidden tag.

I'm trying to figure out how to just post all the images in a hidden tag, full size, but it won't let me. After like 2 images they're small again. I think it's because of some maximum uploading thing?? IDK I need help !

Edit: Oh I just realized you were talking about my post on page 3. Go read the first post you bum! It has like 20 images all thumbnailed.
 
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Updated! Terrain is 99% complete and after the races are added (currently waiting for someone to send the unit data to me) the map will be final and completed.

Please read the first post of this thread for more info and a complete gallery of the terrain.
Here's a couple screenshots just encase you're too busy or lazy to go to the first post:

Shattrath
95409d1293925389-outland-risk-wc3scrnshot_010111_151650_03.jpg


Hellfire Citadel
95417d1293925410-outland-risk-wc3scrnshot_010111_152043_11.jpg


Dark Portal
95418d1293925450-outland-risk-wc3scrnshot_010111_152107_12.jpg


Outland
95431d1293927114-outland-risk-wc3scrnshot_010111_160558_14.jpg


All credit for the terrain goes to Zizuzazu.

Edit: Deleted old post and fixed, I think. Sorry about that Eldubs.
 
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