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Outland Ogreball!

Outland - Ogreball (Early BETA)

Blood Elf Sorceresses and Naga Sirens collaborated, using their most powerful magicks and utilizing their newfound home in Outland to create a sport the outcasts can call their own.


--Objectives and Gameplay--

Get the ogre into the other team's goal by pushing, pulling and altering terrain, while preventing them from doing the same to you.

Teams - Sorceresses(Red) vs. Sirens(Blue)
Each player gets to buy 3 spells for their sorceress or siren at the beginning of the game.
Spells all affect the ogre and other players differently. These are your tools to push, blast, slide, drag the ogre around the field. In addition, all players start with blink.

Rounds - Currently a game is 3 rounds that are 4 minutes each. After each score, player's return to starting locations and the winning team's positions are rotated. If at the end of 4 minutes the scores are tied, the round will continue until a point is made.


--Spells and their Effects--

Archpulse - Short ranged blast centered on the caster. Pushes the ogre away, speed based on how close the caster us to the ogre. Also slows other players.

Anchor Ward - Places a short-lived ward at the ogre's location that attempts to hold it in place.

Disenchant - Removes wards, buffs and terrain changes in the area. Short range.

Disruption Swarm - Releases 5 disruptors that use magic pulses to move the ogre. Medium range.

Ground burst - Flings the ogre into the air. While airborne it cannot enter goals and is unaffected by terrain.

Permafrost - Channels to create an area of frozen earth. The ogre slides easily over ice.

Shackle Ward - Places a long-lived ward at the caster's location that pulls the ogre to it at greater strength from farther distances. Targeted spell.

Shatter Earth - Channeled, Breaks and Raises bedrock to create an area of rough rocks that greatly slows the ogre.

Terramancy - Causes different effects based on the terrain the ogre is currently on.



This map is in Early beta and currently does not support AI. Please offer feedback, and/or comments. Need help testing because I can't host -.-
-by Bastion aka ChocoboDundee aka Jay
also helped -- Chris aka Gypceros aka (He needs to make a hive account!)

Keywords:
Ogreball, ogre, ball, outland, sorceress, siren
Contents

Outland Ogreball! (Map)

Reviews
This map had been examined by Alexis Septimus. If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under...

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Notice & Contact
This map had been examined by Alexis Septimus. If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under certain circumstances. It would be selfish to request constantly a mod/admin to keep review your map as there is many other maps waiting for approval as well.

However, if you still insist of another review after it had been review for second time. Feel free to contact other admin.

To contact Alexis Septimus, please click this
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Map Review


[Yes] Author & map name
[Yes] Map description
[Yes] THW rules & regulation
[Yes] Map in English language
[Yes] No Error/Crash/Fatal error
[Yes] Quality are acceptable
[Yes] Not stolen/hack/de-protect map

Status : Approve
Condition : Average
Review : 1

Note : The map size not only big, but the entire terrain are blank and unit speed are quite slow along with 9 spell only. Which making the entire game boring and player usually quit in less than an minutes.

The spell range are quite ridiculous as well, some spell have infinite range which gradually reduce the fun of it as people could just cast and it effect the ogre right away.

Apart from that, some of your trigger does not remove the special effect and this is not the right way to set up the trigger. I tend to get worried about the trigger as the trigger execute frequently.

At the Physics category trigger, it seems like your attack trigger have a if/then/else function which doesn't work. The quality almost at the edge of rejection, This map version probably more like late alpha instead of early beta, but I do not see any bug that greatly effect the game or neither crash/fatal error.

As for now, I approve this resources even though the quality might be a questionable as I give leniency at quality control. I recommend you to get this map a tremendous improvement before Rui or the other map moderator review it as they have much strict quota when it comes to the term of quality.

For now, approve and rating is 2/5.

Reminder
The map might not be fully tested, if any user of the map found bug/error or anything else. Feel free to contact Alexis Septimus by clicking this
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Visitor Message.
 
Level 2
Joined
Jan 19, 2008
Messages
7
Clarifications : Special effect is being destroyed at the beginning of the timer trigger;

The "attack" trigger is only for the Disruptor Swarm ability, the portion that was disabled was only debug.


Currently working on fixes and new spells. (Increasing player speed, all players now have archpulse and blink standard + 3 spells) Will update the posted map soon.

Just wondering, Alexis, did you test with multiple people at the same time?
 
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