- Joined
- Aug 19, 2007
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- 1,380
Please write here what you think are the most important features for a ORPG and which features are rare and you really like to have them in a ORPG.
Many thanks,
[K40$]-Spectre
Many thanks,
[K40$]-Spectre
, thanks. I was planning to make the ORPG a coop one, cause monsters become stronger the more players are in the map. I could make a challange system. How should I make it that, people won't anoy others (so just like in WoW both must accept the challenge) and without using an ability? I want to leave the ability UI as empty as possible for unit abilities.Yhea that sounds like a good feature, simple to learn, hard to master.
Maybe some kind of PvP would fit in so there is more incentive to level.
, good ideas but I'm going to stick to simple to learn and not to expanded cause I prefer to have a few less good points than many less good points.- Good custom systems (like attributes, additional jobs [ex: blacksmithing], inventory [fast and with many slots, ex: FSI], skills [ex: many ways to get a spells / lots of them], mounts,
, while I'm not the best terrainer, this map will feature decent terrain and eye candy more in the way of a very dynamic and living world.- Very well scripted fights/quests. Lots of polishement/balance
, it's Coop but I plan to add a challenge system so you can test your skilz against other players if they also want to.- PvP and good balance between PvE (example arena with possibilities to duel, 2v2/3v3/4v4/PvE), and ranks in PvP (every few fights won / or / killed players u get a special title like Champion/Lord/Novice/Fighter [rank must be shown under player name).
, the game will definantely feature it and you'll need at least 3 components and some components can only be found at creep- and enemy corpses'.- Item combining system - (recipes - like in TBR - u are able to link Item A with Item B and Item C [where A is Sword, B is for example some Gem, C is another Gem] to get a better one. The better title u have (PvP title) the better item u can combine for example.
, terrain size is 480x480(yeah already finished the terrain by at least 25%), note that this is a feature from JassNewGennPack and normal WE can only have 256x256 at max (so you'll get a huge map).Epic terrain with LOTS of dungeons
, sorry to disapoint you but it will not feature a attachment system (yes you see the effects of orbs aura's but no weapons/armor, I did it with enemies though). All items will be custom and you will have an good amount of items at your disposal (not insane much though).- LOTS of items and attachement system (helmets, weapons, shields, and more), chance based drops
, heroes move fast and have a teleport skill which let's them teleport to an ally/friendly unit or to the center of the map.- traveling (example portals/zeppelins/ships)
, size map will probably be around ~2,2 mb (cause of the big map, many units and custom imports) but I will try to make it lower (it mostly depends on how much optimizer will decrease it).- well, lots of things the thing is - a size cap of the map
It can't be fnished,
, that's not always true. I've added a victory condition and you can choose to continue to play or exit, if you choose continue to play the map will just work normally.Well you can never finish any RPG, because wc3 is to buggy. If you finish, the players will find the bugs and the new players will hate your map
, that's true. The reason why I made such a big map is that you have more freedom and that enemy parties are more far away from each other which gives less a "squish" feeling.like "it's not the size of your work, it's whats in it that counts"
many huge orpgs, really huge, looking like an "epic" orpg, but when you play its just ...meh, what a waste..
,Rock, Paper, Scissors Balancing