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Building hp/damage

Wat do you like to changed for the buildings for an Expanded WCR3 (Grayworld) map

  • Buildings should have more hit points, like 50%.

    Votes: 0 0.0%
  • All buildings that can attack should be made stronger (/ deal more damage).

    Votes: 1 20.0%
  • Armor should be increased (this is the same as increasing hp for buildings exept that damage from sp

    Votes: 4 80.0%

  • Total voters
    5
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Level 17
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Hi, another poll for Grayworld (http://www.hiveworkshop.com/forums/f202/grayworld-111927/). Grayworld's goal is to expand WCR3 and add new strategies etc, it's like an expansion. This poll is about the buildings in Grayworld. I would be darn gratefull if you could fill in this poll.

If you have any other suggestions for buildings, please spit it out!

Thanks for taking the time,
[K40$]-Spectre
 
Level 15
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Buildings should have more armour. Although they have different armour types, it looks lame to have only 5 armour for a super-fortified castle. So give them more armour :D
Also, I believe that buildings shouldn't be destroyed by swords and guns. Seriously, what can swords and guns (normal guns, not crazy rifles or something) do against buildings in the real world? Maybe you should make only certain units able to inflict decent amounts of damage against buildings.
For example you could make all units have 2 attacks, one for units and another for buildings. Then Footman (or whatever) would have decent damage against units but only, say, 2-3 damage against buildings. I know buildings have armour good against almost all attack types, but this could be useful in the following example:
You have some caster who uses explosive magics. It would deal more damage against buildings than units (supposedly) but then the damage would be reduce by the armour so it can be both stronger against buildings (in terms of damage) yet weaker (in terms of attack type, magic).

Finally, make more buildings like Sacrifical Pit. More buildings with special abilities like Bloodlust or something. It would also be cool if you had a building that could train Peasants to Warriors or something like that. It would be cool :D
 
Level 17
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Thanks for the comment Zack1996;

Also, I believe that buildings shouldn't be destroyed by swords and guns. Seriously, what can swords and guns (normal guns, not crazy rifles or something) do against buildings in the real world? Maybe you should make only certain units able to inflict decent amounts of damage against buildings.
, I've been thinking about this, however I think this is more for castle/fortress games like Battle for Middle-Earth, I want to keep is arcade.

Finally, make more buildings like Sacrifical Pit. More buildings with special abilities like Bloodlust or something. It would also be cool if you had a building that could train Peasants to Warriors or something like that. It would be cool :D
, yeah good idea. I think that I'll be try to make some structures garrisonable, slowly heal nearby units (maybe race shops or farms?, like arcanevault) and some other things.
 
Level 10
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May 20, 2008
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I would have to say better attacks. I am more of a defensive player, and the one thing I hate about WC3 is that the towers do very little damage later in the game (when attacks are frequent). 3 Guard Towers is enough to stop a few Ghouls early in game, but once they start sending in Abominations, Necromancers...etc, they just act as distractions.
 
Level 17
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I would have to say better attacks. I am more of a defensive player, and the one thing I hate about WC3 is that the towers do very little damage later in the game (when attacks are frequent). 3 Guard Towers is enough to stop a few Ghouls early in game, but once they start sending in Abominations, Necromancers...etc, they just act as distractions.
, same as I though. How about I increase both armor and attack damage? I though of increasing damage by 50% stronger, increasing armor by 50% and to compensate (so they don't get to overpowered, cause towers also don't cost any food) I thought of either increase their build- and repair times and/or set a maxiumum of ~15-20 towers. Any suggestions to compensate it?
 
Level 17
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Armor should be increased and building do more damage, this will be the new change for buildings. To compensate, buildings that can attack will cost 1 food. I think I'll increase armor by 50% and attack by 50%, I'm not sure though. Also thanks for all the votes and the new name for Grayworld is: The Great Cypress Swamp. Hence the title, this map will be actually be based on the North American swamp. This won't be direct replica though, it will be darker and more thick. Here's picture of the swamp:
Great-Egret-in-cypress-swamp-in-fog-279T8803-Lake-Martin,-LA.jpg
 
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