- Joined
- Jul 17, 2013
- Messages
- 544
Hi my map is rpg, its actually fellowship of the ring, im describing it so its easier to show issue. I have 9 heroes at my map
yellow dots - wolves spawn location, green place - fellowship starts there FELLOWSHIP CAN MOVE OVER ALL AREA! it can go up down, etc everywhere.
Wolves spawn every 60 seconds and the main point is they should charge at heroes, remember also that heroes can split and go every walkable point in the area. I gave wolves 20k agro range and whole vision over area but there is issue only the nearbiest wolves are attacking heroes
this is what i mean if heroes are in green area then only wolves that spawn at these nearby caves brother to attack heroes. how to fix this? its my main issue wolves dont want to attack fellowship they should always attack the nearbiest hero to their location.
wolves arent owned by neutral hostile, computer player has whole vision of area andheroes, wolves have 20k agro
what i mean is
these wolves at down cave keep walking beetwen these 2 points they go there then back to their cave, it shouldnt be like this it looks like something always stops them halfway from aiming heroes.
dont mind the ice blocks at screen it looks like they block pacht but they dont, its randomized its like a maze.
i also removed the guard position for units when i spawn them and still issue exits!
currently if heroes stand at green dots then all of these yellow circle caves get bugged wolvs care to walk only halfway to heroes and then they go back! i assume if heroes move up then the upside spawns will work ok but then middle spawn will get bugged.
i need some smart way for wolves to aim heroes, heroes cant split or change their locations so i cant order wolves to aim predefinited point or hero
this is how my triggers look
yellow dots - wolves spawn location, green place - fellowship starts there FELLOWSHIP CAN MOVE OVER ALL AREA! it can go up down, etc everywhere.
Wolves spawn every 60 seconds and the main point is they should charge at heroes, remember also that heroes can split and go every walkable point in the area. I gave wolves 20k agro range and whole vision over area but there is issue only the nearbiest wolves are attacking heroes
this is what i mean if heroes are in green area then only wolves that spawn at these nearby caves brother to attack heroes. how to fix this? its my main issue wolves dont want to attack fellowship they should always attack the nearbiest hero to their location.
wolves arent owned by neutral hostile, computer player has whole vision of area andheroes, wolves have 20k agro
what i mean is
these wolves at down cave keep walking beetwen these 2 points they go there then back to their cave, it shouldnt be like this it looks like something always stops them halfway from aiming heroes.
dont mind the ice blocks at screen it looks like they block pacht but they dont, its randomized its like a maze.
i also removed the guard position for units when i spawn them and still issue exits!
currently if heroes stand at green dots then all of these yellow circle caves get bugged wolvs care to walk only halfway to heroes and then they go back! i assume if heroes move up then the upside spawns will work ok but then middle spawn will get bugged.
i need some smart way for wolves to aim heroes, heroes cant split or change their locations so i cant order wolves to aim predefinited point or hero
this is how my triggers look