- Joined
- Jan 1, 2005
- Messages
- 133
Ok I've got a bit of a complex trigger I'm trying to make. Basically im trying to simulate the zerg larva/egg build system for my starcraft maps project.
Atm this is what im thinking
Event: unit starts training a unit.
Condition: unit training the trained unit is a Larva (triggering unit)
Trained unit = Drone
Action: replace Triggering unit (Larva) with a Zerg Egg)
But from their i want the new Zerg egg unit to train the Drone unit. Atm all i can think of is this.
Atm this is what im thinking
Event: unit starts training a unit.
Condition: unit training the trained unit is a Larva (triggering unit)
Trained unit = Drone
Action: replace Triggering unit (Larva) with a Zerg Egg)
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Zerg Drone production
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Events
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Unit - A unit Begins training a unit
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Conditions
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(Unit-type of (Triggering unit)) Equal to Larva
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Actions
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Unit - Replace (Triggering unit) with a Zerg Coccon (Drone) using The old unit's relative life and mana
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But from their i want the new Zerg egg unit to train the Drone unit. Atm all i can think of is this.
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Zerg Drone 2
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Events
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Unit - A unit enters (Playable map area)
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Conditions
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(Unit-type of (Entering unit)) Equal to Zerg Coccon (Drone)
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Actions
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Unit Group - Order (Units owned by Player 1 (Red) of type (Unit-type of (Entering unit))) to train a Zerg Drone
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