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[Spell] Orb of Corruption shall not overwrite bullet

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Level 2
Joined
Aug 16, 2013
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Hello everyone,

I would like to create an item for a hero map, which makes the attacks of the holder reduce the targets armor by 10. I was using the "Orb of Corruption" ability for my item.

But I have 2 problems with it:
1. I don't want the item to overwrite the normal bullet, so I simply set "Missileart" to nothing, which lets the hero use his normal bullet, but the extra damage and the armor reduction isn't triggered. When I reset the field, the ability works fine again.
2. Some of my heroes have spells with custom bullets, like the "IceArrows", which you can enable by right clicking. When I enable those spells then the Armor Reduction from the Item isn't triggered anymore.

Is there any way to fix these 2 problems? I would prefer a solution without triggers, because Events like "A Unit Takes Damage" will get triggered very very often on my map and I don't want my map to lag, but I'm happy about any answer! :)

Thanks in advance, Knittel
 
Level 20
Joined
Jul 14, 2011
Messages
877
Ice Arrows is an orb effect too, and orb effects dont stack. As for the first problem, I think it should work, although I dont recommend it as multiple items/abilities with the same effect wont stack. What I would do is use a DDS and just check if the hero has such item/ability. If it does - cast acid bomb on it.
 
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