- Joined
- Aug 16, 2013
- Messages
- 6
Hello everyone,
I would like to create an item for a hero map, which makes the attacks of the holder reduce the targets armor by 10. I was using the "Orb of Corruption" ability for my item.
But I have 2 problems with it:
1. I don't want the item to overwrite the normal bullet, so I simply set "Missileart" to nothing, which lets the hero use his normal bullet, but the extra damage and the armor reduction isn't triggered. When I reset the field, the ability works fine again.
2. Some of my heroes have spells with custom bullets, like the "IceArrows", which you can enable by right clicking. When I enable those spells then the Armor Reduction from the Item isn't triggered anymore.
Is there any way to fix these 2 problems? I would prefer a solution without triggers, because Events like "A Unit Takes Damage" will get triggered very very often on my map and I don't want my map to lag, but I'm happy about any answer!
Thanks in advance, Knittel
I would like to create an item for a hero map, which makes the attacks of the holder reduce the targets armor by 10. I was using the "Orb of Corruption" ability for my item.
But I have 2 problems with it:
1. I don't want the item to overwrite the normal bullet, so I simply set "Missileart" to nothing, which lets the hero use his normal bullet, but the extra damage and the armor reduction isn't triggered. When I reset the field, the ability works fine again.
2. Some of my heroes have spells with custom bullets, like the "IceArrows", which you can enable by right clicking. When I enable those spells then the Armor Reduction from the Item isn't triggered anymore.
Is there any way to fix these 2 problems? I would prefer a solution without triggers, because Events like "A Unit Takes Damage" will get triggered very very often on my map and I don't want my map to lag, but I'm happy about any answer!
Thanks in advance, Knittel