- Joined
- Jun 28, 2010
- Messages
- 110
I wanna ask about two of this Optimizer when use both in order to reduce map size and make the map load in just 10s. But there is a problem.
When i use both Wc3 Ultimate Optimizer and SLK Optimizer (correctly used). My map seems to work well but i found that many names (Unit, buff, item's name etc...) are missing for some reason.
The picture below is a example. When the map hasn't been optimized yet, the water elemental show is right name and the same as buff. "Water Elemental is the name and the bar is Summoned Unit"
***: I want to know how does Sogat (X-Hero), Ice Frog (Dota), .... optimized map perfectly. Even my map load in just 10 seconds but when i use MPQ Editor to open my map -> All the models appear normally and that make me confuse so many times?.
So the question here is how does Ice Frog optimized "Imported Models and Texture ...." since i use MPQ Editor to open dota map, all the models are seemed to be change by somehow, it doesn't contain the correct name of each file. (File00000089.mdx for example).
When i use both Wc3 Ultimate Optimizer and SLK Optimizer (correctly used). My map seems to work well but i found that many names (Unit, buff, item's name etc...) are missing for some reason.
The picture below is a example. When the map hasn't been optimized yet, the water elemental show is right name and the same as buff. "Water Elemental is the name and the bar is Summoned Unit"
***: I want to know how does Sogat (X-Hero), Ice Frog (Dota), .... optimized map perfectly. Even my map load in just 10 seconds but when i use MPQ Editor to open my map -> All the models appear normally and that make me confuse so many times?.
So the question here is how does Ice Frog optimized "Imported Models and Texture ...." since i use MPQ Editor to open dota map, all the models are seemed to be change by somehow, it doesn't contain the correct name of each file. (File00000089.mdx for example).