• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Optimization question

Status
Not open for further replies.
Optimization should be focused on creating less Special Effects/Units at once, having longer intervals on complex Timers/Periodic triggers, and preventing nasty memory leaks. You shouldn't really worry about the fact that your game takes up an extra 100mb in memory when users have 10+ gigs leftover.

Also, Array Size limit is 32,768 on version 1.31+.
 
Status
Not open for further replies.
Back
Top