- Joined
- Jul 28, 2004
- Messages
- 33
I'm making the map "Operation Z" as a sequel to my old map Zombie Outbreak. The story is radiation from meteors that struck earth has created a epidemic wiping 70% of the earth population into zombies and mutants. Those that survived have taken refuge in old bunkers and military bases around the world. You play your part as a commander of the remaining US forces who must stage a counter offensive and help a scientist to discover a way end the epidemic.
So far I have everything done on paper with some changes here and there as I put it into game. The concept is NOTD on a larger scale as you build a base and build your units. Each player can choose what area they specialize in which gives access to certain units. The tech tree and unit structure is complete for now. Every unit uses ammo and must reload. Some of the cool features that are completed is the ammo system which works for any unit and also the pilot bail system. Helicopters have a pilot parachute to the ground when they are destroyed. I'll post some screens as I get custom models in it along with the terrain started.
Only thing I need help with is someone who knows jass as I'm learning but managing so far.
Planning 90%
Units 40%
Triggers 5%
Terrain 0%
12/31/07
---- ----- ---------
Unit Ability Status
---- ----- ---------
Rifleman Grenade Launcher 100%
Auto Rifleman 80%
Medic Heal, Anti Virus 100%
Sniper Active Camo 100%
Sapper Repair, Demo Charges 95%
Pyro 20%
Vehicles All use custom models
Humvee Load 3 Units 100%
M1Abram Smoke Screen, Radar 100%
M113 APC Load 7 Units , Smokescreen 100%
Paladin 100%
M2Bradley Load 3 Units, Smokescreen 100%
Titan Radar 75%
AH1W Cobra Mk4 Rockets 100%
AH64 Apache Mk4 Rockets, Tow Missle 100%
Blackhawk Load 7 Units 100%
Orca Mk4 Rockets, Tow Missle 100%
Buildings All 100% Need better models
Command Center
Barracks
Hangar
Air Hangar
Armory
Wall
Sensor Tower
Repair Station
Turret
Avenger Turret
Upgrades
Infantry Armor 100%
Infantry Weapons 100%
Vehicle Armor 100%
Undead
all done except for bosses, and units that use triggers
So far I have everything done on paper with some changes here and there as I put it into game. The concept is NOTD on a larger scale as you build a base and build your units. Each player can choose what area they specialize in which gives access to certain units. The tech tree and unit structure is complete for now. Every unit uses ammo and must reload. Some of the cool features that are completed is the ammo system which works for any unit and also the pilot bail system. Helicopters have a pilot parachute to the ground when they are destroyed. I'll post some screens as I get custom models in it along with the terrain started.
Only thing I need help with is someone who knows jass as I'm learning but managing so far.
Planning 90%
Units 40%
Triggers 5%
Terrain 0%
12/31/07
---- ----- ---------
Unit Ability Status
---- ----- ---------
Rifleman Grenade Launcher 100%
Auto Rifleman 80%
Medic Heal, Anti Virus 100%
Sniper Active Camo 100%
Sapper Repair, Demo Charges 95%
Pyro 20%
Vehicles All use custom models
Humvee Load 3 Units 100%
M1Abram Smoke Screen, Radar 100%
M113 APC Load 7 Units , Smokescreen 100%
Paladin 100%
M2Bradley Load 3 Units, Smokescreen 100%
Titan Radar 75%
AH1W Cobra Mk4 Rockets 100%
AH64 Apache Mk4 Rockets, Tow Missle 100%
Blackhawk Load 7 Units 100%
Orca Mk4 Rockets, Tow Missle 100%
Buildings All 100% Need better models
Command Center
Barracks
Hangar
Air Hangar
Armory
Wall
Sensor Tower
Repair Station
Turret
Avenger Turret
Upgrades
Infantry Armor 100%
Infantry Weapons 100%
Vehicle Armor 100%
Undead
all done except for bosses, and units that use triggers
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