- Joined
- Jul 22, 2021
- Messages
- 52
Hello,
So I've got this problem where I want one unit to follow the another, and at the same time make it stay close to each other.
I tried manipulating various stats in unit editor (collision size, movement types, etc.) and the problem persists. In my view, it occurs mainly when there are doodads nearby or height of terrain change.
Below are graphic examples of how it should be at all times and what happens when something is wrong (it either stops or lags behind).
What makes the wagon follow the horse is this trigger:
Any ideas, or tips?
Thanks in advance!
So I've got this problem where I want one unit to follow the another, and at the same time make it stay close to each other.
I tried manipulating various stats in unit editor (collision size, movement types, etc.) and the problem persists. In my view, it occurs mainly when there are doodads nearby or height of terrain change.
Below are graphic examples of how it should be at all times and what happens when something is wrong (it either stops or lags behind).
What makes the wagon follow the horse is this trigger:
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FollowPackHorse
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Events
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Time - Every 0.00 seconds of game time
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Conditions
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Actions
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Unit - Order Wagon 0182 <gen> to Follow Dolly (slow) 0183 <gen>
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-
Any ideas, or tips?
Thanks in advance!