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One question about geosets and meshes.

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Mar 8, 2009
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Hi!
I'm wondering how can i merge geoset that has meshes that are using the same material but aren't attached to the same bone. I've saw a lot of model that has, for example, both arms and legs (meshes) in the same geoset.
Well, when i use the geosetmerget it creates a new geoset, so i hav like 7 geosets i my model when im using only 2 materials. xD
So, anyone know how to do it? +Rep for those who helps. :D


P.S.: I'm using free tools.
 
Oh, but why. Mdlvis does this perfectly.

(well, there's some bug with attaching vertices to helpers named Bone_Chest and Bone_Pelvis, just make a bone in Magos that is child node to that helper and attach to it instead).

On the contrary, BlinkBoy, I find it very user-friendly.
 
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Well, BlinkBoy, i don't have 3dsmax. I said "I use free tools" (i don't have its "Jack Sparrow" version neither.)
I have MdlVis, but i don't know how to do this with it.
And DonDustin, I find your tutorial a bit hard. I will see if i can do something with your info. +Rep for you! Thanks!

Anyway, i hope you guys made a more complete tutorial of this with free tools, because there are many people like me that want know how to do this and this is very hard to some people.

See ya! :)
 
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