One man army

Status
Not open for further replies.
Level 5
Joined
Jun 21, 2013
Messages
116
I need to make a unit that would be able to take on an entire army all by himself. Has anyone ever made the calculations for that or made a unit like that? It would make my job so much easier.

Anyhow, I'd need help on how to make something like that.
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,283
Make him invulnerable and max out his damage. LoaP god is the best example of this where the one characters damage stats were stupidly high (several trillion damage at times).

Balancing him so that the army could win is an entirely different problem and one not easily solved. Resistance to Crowd Control is a must, even if it only kicks in after an extended period. He might also need some escape moves to re-heal as otherwise he could be surrounded and pummelled. Health needs to be very high if all he faces are long ranged units as he will take more damage than if he only faced melee.

The sort of skills desired are area damage skills (Thunder Clap, Blizzard etc), self-buffs (avatar, demon form, beserk etc) and a single target skill for tougher army units (storm hammer, death coil etc). Some mobility. A mobility skill is also a must unless you intend for surrounding him being an intended kill strategy (windwalk or blink).
 
You can also base his stats on how many units of type melee in a certain range plus how many units of type range in a certain radius as the stats may differ.

There are many different stats to figure out if you want to make it an even match. I would start with as DSG said. Abilities should be heal / escape / invulnerable. Also aoe stun / immobilize / mana shield.
You could also make a custom ability that could cause him to heal when he kills an enemy unit. You could give him armor items and heal potions. A good chance so that the unit will not die but can still die.
 
Level 24
Joined
Aug 1, 2013
Messages
4,658
You said "easiest way is to max all his stats".
That means that he is unbeatable.
That one is easy and you don't even have to ask, you can also just set his max hp and hp regen to 100k and he is unbeatable.

Then you said it would be different if he had to be beatable.
If he didn't have to be beatable, why would there be a thread about this?

That was the point that I was trying to make.
But to give a little explaination of what I said before, which I used for a one-man-army a while ago.
I calculated the total hp of an average 'army' and took 60% as the hero's true hp.
Then I took the average damage of a dps unit and tripled it and gave that to the hero.

In my map, there are almost no big stuns, roots, silences and snares so I didn't have a problem with a 100% stun.
I can see that other maps would have a different style so maybe add some spell shields, cleanses/dispells and maybe some buffs when you get disabled.
You can think of something ;)
 

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,283
you can also just set his max hp and hp regen to 100k and he is unbeatable.
No as the army might consist of units that deal >1,000,000 damage so he gets one shot. Everything is relative.

If he didn't have to be beatable, why would there be a thread about this?
Why do people keep asking for help with leaks? Some times things can be confusing if they are not in your native language.

But to give a little explaination of what I said before, which I used for a one-man-army a while ago.
I calculated the total hp of an average 'army' and took 60% as the hero's true hp.
Then I took the average damage of a dps unit and tripled it and gave that to the hero.

In my map, there are almost no big stuns, roots, silences and snares so I didn't have a problem with a 100% stun.
I can see that other maps would have a different style so maybe add some spell shields, cleanses/dispells and maybe some buffs when you get disabled.
You can think of something ;)
That is good advice to start with but in the end you can only test to find out. If he is up against lots of range or stun he might need more health. If he is only against only melee he could probably get away with less and some good positioning. Larger armies would mean he needs more stats while smaller ones less. Armies with heroes such as Troll Witch Doctor might mean he needs a lot more stats due to Big Bad Voodoo.
 
Status
Not open for further replies.
Top