- Joined
- Mar 29, 2006
- Messages
- 4
Alright, so I've made tons of maps before. If it's GUI, I can do it. If it's JASS, I'm ok-ish.
My problem:
I've been working on a map with the feature of building a custom hero. As in you select your skills, and those skills are then added to your hero.
Since there is no trigger to make it so you can add to a skill on every level-up, I used the tinker engineering upgrade to make that possible (every hero has the same skills to start, and I use triggers to add the correct engineering upgrade).
My question:
Does anyone know how to add a skill to a unit, without that skill showing up with an x and y coordinate? I have to add 5 engineering upgrades per unit, and in doing so that bugs up the character (the engineering upgrades displace the actual skill's button placements for casting).
Either I need a whole new system, or if someone can let me know a way to make it so the engineering upgrades don't need an x and y coordinate on the skill bar that'd be great!
Thanks.
My problem:
I've been working on a map with the feature of building a custom hero. As in you select your skills, and those skills are then added to your hero.
Since there is no trigger to make it so you can add to a skill on every level-up, I used the tinker engineering upgrade to make that possible (every hero has the same skills to start, and I use triggers to add the correct engineering upgrade).
My question:
Does anyone know how to add a skill to a unit, without that skill showing up with an x and y coordinate? I have to add 5 engineering upgrades per unit, and in doing so that bugs up the character (the engineering upgrades displace the actual skill's button placements for casting).
Either I need a whole new system, or if someone can let me know a way to make it so the engineering upgrades don't need an x and y coordinate on the skill bar that'd be great!
Thanks.