• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Offspring (production title)

Status
Not open for further replies.
Level 3
Joined
Mar 3, 2011
Messages
33
attachment.php

attachment.php


attachment.php


attachment.php


attachment.php


attachment.php


attachment.php


attachment.php


attachment.php


attachment.php


attachment.php


attachment.php
 

Attachments

  • offspring_hive_2.png
    offspring_hive_2.png
    365.3 KB · Views: 326
  • 01.jpg
    01.jpg
    332.1 KB · Views: 284
  • 03.jpg
    03.jpg
    284.1 KB · Views: 302
  • 13.jpg
    13.jpg
    258.7 KB · Views: 281
  • 12.jpg
    12.jpg
    288.7 KB · Views: 269
  • 16.jpg
    16.jpg
    254 KB · Views: 274
  • 15.jpg
    15.jpg
    321.6 KB · Views: 259
  • 18.jpg
    18.jpg
    286.6 KB · Views: 319
  • 20.jpg
    20.jpg
    286 KB · Views: 257
  • 21.jpg
    21.jpg
    251.7 KB · Views: 302
  • 04.jpg
    04.jpg
    227 KB · Views: 280
  • typo_feg.png
    typo_feg.png
    13.7 KB · Views: 275
Level 3
Joined
Mar 3, 2011
Messages
33
Thanks for the positive replies so far guys! (don't forget some feedback! :grin:)
Well i got a lot of work in front of me when it comes to detailed quest design and such. But for now I can say the game will focus on the atmosphere and story and simple ideas, not too much on mind boggling riddles or a complex gameplay system.
Basically it's more developing and enjoying (you will be under stress) your time in the game, learning what it means to be put in the situation you will be in, and choosing your own path. Combat will be almost non-existent. Even though, one bad decision can cost your life or that of others.

There will be no hotkeys needed, since it's a point and click game. It won't be boring though. Atleast not according to my plans :thumbs_up:
 
Level 3
Joined
Mar 3, 2011
Messages
33
Well i gotta say i loved Dear Esther, and the idea inspired me in the beginning. I also wanted to have a game where you have to think about survival skills. To start with nothing. It's not gonna be like Amnesia :)
 
Status
Not open for further replies.
Top