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Official Diablo III Site Updates!

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Site Director
Level 61
Jan 1, 2006
The Diablo III Game Guide got an update in the form of a Skill Calculator (go check it out!) and numerous other updates. Including brand new pages for each character class (click the images).


Barbarians are savage wanderers who never flinch from close-quarters combat. Mighty ground stomps, leaping attacks and dual-wielded slashes leave a barbarian’s enemies dead in their boots and send any survivors fleeing for cover.
Demon hunters are relentless vigilantes who execute their infernal targets with an arsenal of ranged weapons. They crouch and take aim far from danger, relying on bows, deadly traps, and projectiles to swiftly bring an end to the creatures that haunt their world.
Monks are sacred warriors who channel divine power through sheer force of will. Healing waves, mantras of protection and attacks empowered with holy might are all within their purview.
Witch doctors are spiritual warriors who summon dead souls and crawling creatures to do their bidding. By surrounding themselves with conjured zombies and vermin, witch doctors are free to assault their enemies with exploding skulls, acrid poison clouds, and wasting curses.
Wizards are renegade spellcasters who use their bodies as vessels for arcane energy, forsaking the more careful path favored by other magic users. They manipulate all manner of forces to disintegrate, burn, and freeze their foes, and they can control time and light to teleport, create powerful illusions, and deflect oncoming attacks.

What's New in Diablo III

Also, are you new to the Diablo series? Did you play Diablo or Diablo II? Are you curious about what's different in Diablo III, and what's stayed the same? Read on.

Sharing Is Caring: The Shared Stash

Adventuring in Sanctuary can be a lucrative business. Between all the quests to complete, the corpses to loot, and all those barrels, crates, and chests to pilfer, players in Diablo III may quickly find their bags overflowing with treasure.
Fortunately, much of that loot can be equipped, sold on the Auction House, or salvaged to recoup gold or crafting materials. But, what about the remaining items that aren't immediately useful or would simply be more valuable to another character class?
Sure, you could just cast them aside, but that'd be crazy! Instead, why not place them in the shared stash?


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Level 19
Oct 15, 2008
Can I say that even though I'm not a fan of Diablo, I do admit that this is rather... Perfect.

Great job on this one, Blizzard!

Dr Super Good

Spell Reviewer
Level 63
Jan 18, 2005
LOL at the barbarians summon skill. It summons the 3 ancients from the Aerret Platoe in Act 5 D2 to fight for you.

Also be aware of the demon hunters raven skill. With the correct ruin it becomes a ferret which acts as a free minion that not only picks up all your gold (like thoes companion scrolls apparently) but also boosts gold drops. If you plan to be dealing a lot of damage as demon hunter I think a ferret would easilly pay off. The problem I see is that good ruins for the ferret will probably have a huge gold cost due to its payoff and will be hard to aquire.

Dr Super Good

Spell Reviewer
Level 63
Jan 18, 2005
Sadly they will probably not be those pain enhanced ones from hell D2 where they had nearly maximum resistances.

What is interesting is how some ruins are more or less suited for use in a team.

An example is how one of the monk's skills can be made to deal lots of weapon damage with 1 sort of ruin while another will make the hit units take extra damage. Doing simple maths you can easilly see that the extra weapon damage causes the skill to do more damage than it would than using the ruin making the enemy take enhanced damage. However if you are in a group you can easilly see that the extra damage ruin multiplies everyones damage against that enemy making the skill equivently deal a lot more damage than the enhanced weapon damage ruin would, especially if you are with players that have gone glass cannon builds.
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