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The Adventures of Doge
Part 2:Chaos Theory,Chapter 2:Defying death


*5 hours later*
*Doge wakes up*
Doge:W0w,much h3ad@ch3,v3ry p@in
*looks around*

*Doge is in a futuristic prison cell with heads hanging from the celing*
Doge:W0w 2 sp00ky 4 m3
*starts looking for a way out*
*sees a strange rock in the corner*
Doge:Such r0ck,v3ry @m@z3,much s@arc@sm
*pokes the rock*

*a gigantic hole opens under Doge,causing him to fall on the ground below the cell which is now revealed to be floating*
*stands up*
Doge:W0w,much 3v3n m0r3 hurt

*one of the red golem's charges and attempts to knock Doge down*
Doge:W0w,much l0l,v3ry WTF n00b,such git r3kt
*summons his Dewritos Shotgun 360 #gunoftheyear*
*performs a 360 no-scope headshot on the golem*

*the golem explodes*
*Doge inspects the sky closer and quickly notices he isn't on earth anymore
Doge:W0w,much 0h n0,.......v3ry must 3sc@p3!
It is unknown how he did it,but exactly 2 days later he was back on earth
 
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@Darko.We tried all of those before,yet it failed.Its weekend here so i'm going to put all my time into RACC again.Maybe things will go better when the vacation starts because so far me and DAFFA!!!!!(@ Edge.lets make a DAFFA!!! song xD) are both writing exams
 
@Everyone :
Exams are killing me sometimes, but that's just mind sense, which is pathetic to me.
Also, I'm not in for Roleplay until tomorrow or so, I deeply apologize for this inconvenience.

@Darko :
All those have been planned, all have failed miserably. Though the least for the fourth, I manage to pull a map out (and Orcnet send it into Needs Fix Realm ofc).
I start to notice that since we lack cooperation to pull the plans off, especially the fourth results in utter failure.
So far, all projects related to RACC (MegaCraft, History of Magic Kingdom, RACC AOS, etc) haven't show any significant result in public areas.

@Directive :
Intriguing, Struggle of Chaos eh? Share some details please :D

@WhiteFang :
Really? Make a song out of me? :D
Add the Mage title please ^^
Anyway, I have to agree with you about the efforts Darko mentioned, but I propose a solution below.

@Everyone :
I can give everyone story concepts of TMK Past (and of course, you can add yours along with it, thus making the complete story) and all of you can use that to make a bunch of maps together, but count me out in mapmaking and similar. All I can do is story making at the moment, and trigger helps (send me the trigger to evaluate it, but I can't make triggers from scratch).
An easier way is to make a multiplayer map that people can enjoy, and perhaps get themselves a chance to be there. What I'm actually referring? RACC arena, RACC AOS and anything similar, which we can incorporate characters into it.

The perhaps let's say, easiest way is to make an AOS map that has all characters in RACC inside it (for once, let's not be too picky with spells, so we can make it finished sooner), and when we launch the map officially, we add a promotion to it :D
Let's see.. "Want to see your character in the game? Join RACC Roleplay and be active there, and your Roleplay character will get included sooner or later!"
Just be creative for the advertisement, I'm suck there :D
 
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@DAFFA!!!!!!!!!!!!!.
Let's see.. "Want to see your character in the game? Join RACC Roleplay and be active there, and your Roleplay character will get included sooner or later!"
Just be creative for the advertisement, I'm suck there :D
This idea hit me today when i was at school(not much else to do since i'm always done looong before others)

However,i'm no longer working on Warcraft so unfortunately i won't be able to help.I will give advice,check for leaks,go through triggers,give ideas etc but other than that i won't be involved,sorry.

about the song........
*waiting for Edge's response*
 
@DAFFA!!!

Intriguing, Struggle of Chaos eh? Share some details please :D

1) By the way, Struggle of Chaos is a Strategy / Risk map, about an alternate history of the First War (WarCraft: Orcs and Humans), but Bowser's Koopas from the Mushroom World will intervene the events and battles.

Too bad you don't have any access to Warcraft 3, otherwise you could help me in the AI... :(

2)
"Want to see your character in the game? Join RACC Roleplay and be active there, and your Roleplay character will get included sooner or later!"
Your ads seem good enough. I am not creative and innovative enough to come up with a fascinating ads like this.

3)
So far, all projects related to RACC (MegaCraft, History of Magic Kingdom, RACC AOS, etc) haven't show any significant result in public areas.

Yeah, my MegaCraft is a very huge project, but many required resources (models, decent spells, icons, etc.) is missing, and no people to help me code the AIs.

About the RACC Arena/AOS:
Hmm... I came up with some ideas:
  • Two/Three Factions: Gazya-Magiet Coalition, The Resistance (Against the Cake Crusade), Epsilon
  • Can choose 1 primary hero at the beginning, after the primary hero reaches Level 10, then the player can choose 1 secondary hero.
  • Two Faction AOS: Have 4 lanes
  • Three Faction AOS: Have 3 lanes, the 3 bases form a equilateral triangle, and each base is located at a corner
  • Arena: Set in the Cakeyhill, located somewhere in Regime Vodka region
  • Perhaps add Ralle as a secret boss in the maps?
  • Heroes:
Gazya-Magiet Coalition Heroes

  • Regime Haruhi Fujioka
    [*]Cocoacake

    [*]Sabercake
    [*]Cadusa

    [*]Regime Honey
    [*]Regime Reiko
    [*]Regime Hikaru
    [*]Regime Kaoru
    [*]Premier Detriev

    [*]Chief Advisor Rakov
    [*]General Azolar
    [*]Lieutenant Xeraz
    [*]Volkov the Supercyborg
    [*]Xya'rin Chronosmith
    [*]Lor'themar Theron
    [*]Morales
    [*]Yunru


The Resistance Heroes:


  • [*]Emperor Illidan
    [*]Empress Lady Vashj
    [*]Sea Princess Zhyss
    [*]YoFrenzy
    [*]Val'zareq the Conqueror
    [*]Torloth the Magnificent
    [*]Devashorn
    [*]Ceri Barlow
    [*]Gohri Barlow

    [*]Edge
    [*]Edward
    [*]Saidan
    [*]Baron
    [*]Leorn

    [*]Griego
    [*]Medivh the Last Guardian
    [*]Aurora
    [*]Fazalus
    [*]Azera
    [*]Raven
    [*]Razketh / Arkeizar
    [*]Daffa!]!! the Mage
    [*]Fallen Mage
    [*]Lord Hades

    [*]Arhius
    [*]Darko Darkking
    [*]Deathcommand

    [*]Warchief Krugorim
    [*]Hogzul


Epsilon Heroes:

  • [*]Yuri Prime
    [*]Jaina Proudmoore
    [*]Lady Darkscale
    [*]Deroc the Fallen Cakemaster
    [*]Libra
    [*]Modera
    [*]Ga'lanis
    [*]Gilbert the Expert
    [*]Proselyte Kofi
    [*]Proselyte Bogman
    [*]Ryder Wilson
 
I intend to regain Warcraft 3 (or have my brother's laptop as sacrifice to reacquire it :D). Most of Warcraft 3 data of mine, survived the slaughter of the hard drive and still alive and well, but the laptop is beyond chance of usage (risk of getting it formatted again is high, and I won't take risks like that), and I only have Mac in hand for solutions. Installing there would be pain in the butt, but I hope it worth a shot somehow, with WINE.
I'll consider it after exam, not gonna be certain, but it worth a big shot, even with JNGP as it's sacrifice (yes, Mac doesn't support that thing).

@Darko : Thanks
@WhiteFang : Well, Art can be something that doesn't need Warcraft 3 ^^
If you have expertise there, it will help a lot :)
@Directive : When I have it back and ready, I'll consider it (and I have Pyraeus and Windrunner AIs in request which haven't been completed thoroughly <Pyra's just need to send the file, but time never permits me>).

About the concept, I have no issues, but it feels like your factions a little too dominant while others are being too merged, and I need others opinion in this. Also, 3 ways AOS is quite nasty.

An alternative is to use every existing factions in a separated manner and allow each side to choose which faction they want to play as (and restrict the heroes). If you played Eve of the Apocalypse, it's something like that.

EDIT :
If we make it an arena, just use the team one and team two system used in common arena maps, this will make things easier. And of course, allow players to choose heroes freely.

If he don't mind, why not? xD

Btw, if I'm a little aggressive please pardon me, I'm a little depressed myself.
 
About the concept, I have no issues, but it feels like your factions a little too dominant while others are being too merged, and I need others opinion in this. Also, 3 ways AOS is quite nasty.

1) Hmm... Then I'll try and add more characters from others' factions.

2) The 3 Faction AOS? I mean, 3 lanes in total, each faction fights in two lanes, the other lane is exclusively for the other 2 factions to fight (through heroes can go into there). If you played ACW-Core AOS, it's something like that.

An alternative is to use every existing factions in a separated manner and allow each side to choose which faction they want to play as (and restrict the heroes). If you played Eve of the Apocalypse, it's something like that.

I will consider it.

About the arena, let the host choose whether the mode is Team 1 vs Team 2 or Team 1 vs Team 2 vs Team 3. And, each player can choose their factions, their primary and secondary heroes are restricted to that faction.

P.S. Should we add allpick mode?
 
I'm aware of that AOS map, but having less allies to aid sometimes is ridiculous for AOS players :D
Though either way, it's okay ^^

Well, it's okay if you want that way, but Arena has a restriction of 1 hero per player (most of them at least).

I agree totally with All Pick Mode, so players can taste all heroes battle from different sides, but this means certain ability like Death Coil must be reconsidered due to having nasty restrictions.
 
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DAFFA!!!the sw@ggin m@g3
VS

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Pingu th3 F@z3 cl@n 360 n0-sc0p3r
VS
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St0pSw@gginN00b
 
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