Octane Plaza

This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.

Octane Plaza

1v1 Melee Map with a wide range of features for competitive play.



Apprentices of the Kirin Tor used this island near Lordaeron for practicing the pools of magic.
When Dalaran was moved to Northrend, the barrier keeping unwanted visitors away was removed.
A variety of evil creatures and bandits have since taken over.


Apprentices of the Kirin Tor used this island near Lordaeron for practicing the pools of magic. When Dalaran was moved to Northrend, the barrier keeping unwanted visitors away was removed. A variety of evil creatures and bandits have since taken over.




Neutral Buildings

7 Goldmines (12500 gold)
2 Goblin Merchant
2 Goblin Laboratory
2 Mercenary Camp
2 Waygates
2 Iron Gates
1 Tavern
1 Fountain of Health

Creep Camps

12 Easy
10 Medium
4 Hard


1.0.0 First Release

Initial release for public testing
Contents

Octane Plaza (Map)

Reviews
mafe
Sorry about letting you wait for so long until the review. It appears that this is your first melee map. It's quite decent, but it also shows a few rookie mistakes. Gameplay in general: 1. Layout is ok and interesting, but there generally should be...
Level 21
Joined
Nov 4, 2010
Messages
6,224
Hey, I wasn't quite sure at first, but I had another look at the map properties. It says it's supported for both SD and HD mode, so it should work.
Yeah, but the patch version though (the full story is quite long-winded so I'll spare the details). Sorry, pal...

I have 1.29.2, 1.30.4 and 1.31.1. (Some others here also don't update to 1.32) None of these support maps made in 1.32. You may ask why don't I just get the latest patch, then? Because it'll take away my custom campaigns and also bloat my computer with 30 gb+ of things that I would never see ingame (not buying Reforged).

Sorry for that. Maybe I can recommend your map to some of my friends who have the latest patch instead?
 
Level 3
Joined
May 21, 2021
Messages
14
Yeah, but the patch version though (the full story is quite long-winded so I'll spare the details). Sorry, pal...

I have 1.29.2, 1.30.4 and 1.31.1. (Some others here also don't update to 1.32) None of these support maps made in 1.32. You may ask why don't I just get the latest patch, then? Because it'll take away my custom campaigns and also bloat my computer with 30 gb+ of things that I would never see ingame (not buying Reforged).

Sorry for that. Maybe I can recommend your map to some of my friends who have the latest patch instead?
No worries dude, I completely misunderstood!

That's quite the collection you have. It makes sense why you wouldn't update right away. As for buying reforged, I get it (I'm playing without the HD graphics, so it feels like I paid a premium for a WC3 Light Version)!

Thanks for clearing it up for me, and I'd be thrilled if you recommend it to friends :thumbs_up:
 

mafe

Map Reviewer
Level 23
Joined
Nov 2, 2013
Messages
869
Sorry about letting you wait for so long until the review.

It appears that this is your first melee map. It's quite decent, but it also shows a few rookie mistakes.

Gameplay in general:
1. Layout is ok and interesting, but there generally should be relatively direct way to the enemy, so that scouting and/or harassing are viable early on. For a 1v1 map, the map is also quite large in the first place.
2. Most creeps are ok. However, generally speaking creeps that guard gold mines should be not on camp stance, while every single other creep anywhere else on the map should be on camp stance, which is not the case atm.
3. Every itemdrop should have both a specified class and level. Atm this is not the case for the merc camps. The other itemdrops look okay, except that the itemdrops from the red corner spots and the red central spots should probably be switched.
4. There should be no gaps between trees (and between doodads). Check with "p" and "ctrl + d" to check pathing. Forest should be created exclusively by using the size 2 circular tools, only place trees with single clicks so that new trees align perfectly with exisiting trees. It's acceptable for just-for-fun maps, but at higher levels this would have to be fixed

Visuals:
5. The looks are ok, but having large paved areas can be sowewhat boring. It's hard to make such citylike places look good with the default world editor assets however.
7. Nevertheless I like that map does have a clear visual structure that can be easily understood.
8. Many creeps are facing towards weird directions. If you select multiple creeps and use ctrl+leftclick, you can make them all face a single direction.
9. Some of the cliff-ramp transitions are bugged and edgy instead of sooth, for example at the grassy ramps in the northeast/southwest (usually ramps should be wider than those anyway).

So overall, a nice map with a few flaws, some of which can easily fixed: These would be 2 and 3. While fixing some of the other issues would be much more work (trees in particular), this is not required, but would be nice of course. So until 2 and 3 are improved, the map goes to Awaiting Update (I'll try my best to review any updates faster).
 
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